Period | 6 Apr 2017 |
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Event title | 22nd International Conference of the Association for Computer-Aided Architectural Design Research in Asia: Protocols, Flows and Glitches |
Event type | Conference |
Conference number | 22 |
Location | Suzhou, ChinaShow on map |
Degree of Recognition | International |
Documents & Links
Related content
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Activities
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Analysing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interaction
Activity: Talk or presentation types › Invited talk
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Activity: Talk or presentation types › Oral presentation
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Analyzing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interactivity
Activity: Talk or presentation types › Oral presentation
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Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
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Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Activity: Talk or presentation types › Oral presentation
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From a Utopian Dream of Architectural Splendour to a Sublime Ruin. Narrative qualities of the architectures and places of the city of Rapture in Bioshock
Activity: Talk or presentation types › Oral presentation
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Research output
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Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory Design: The Architectural Portal of People’s Narratives
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Envisioning Architectural Narratives: Monograph of the 15th Biennial International Conference of the European Architectural Envisioning Association
Research output: Book/Report › Book › peer-review
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Design of a Video Games Art Museum: Concepts, Design Process and Educational Values of a Design Studio Project
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Narrative and Experiential Qualities of Architecture and Places in Video Games’ Virtual Environments
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Architecture, Narrative and Interaction in the Cityscapes of the Assassin’s Creed Series: A Preliminary Analysis of the Design of Selected Historical Cities
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review