Period | 3 Aug 2022 |
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Examination held at |
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Degree of Recognition | National |
Related content
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Research output
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Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory Design: The Architectural Portal of People’s Narratives
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Narrative Urban Environments: A First Theoretical and Methodological Approach
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Envisioning Architectural Narratives: Monograph of the 15th Biennial International Conference of the European Architectural Envisioning Association
Research output: Book/Report › Book › peer-review
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Narrative facades of Grainger Street: Design and manufacturing of a physical model for participatory design
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Preserving Memories with Digital Media: A Methodology for the Reconstruction of Castelnuovo Village
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Architecture, Narrative and Interaction in the Cityscapes of the Assassin’s Creed Series: A Preliminary Analysis of the Design of Selected Historical Cities
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Investigating a narrative architecture: Mackintosh's Glasgow School of Art
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Activities
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Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
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Investigating a narrative architecture: Mackintosh's Glasgow School of Art
Activity: Talk or presentation types › Oral presentation
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Narrative Facades of Grainger Street: Design and Manufacturing of a Physical Model for Participatory Design
Activity: Talk or presentation types › Oral presentation
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An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Activity: Talk or presentation types › Oral presentation
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Activity: Talk or presentation types › Oral presentation
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From a Utopian Dream of Architectural Splendour to a Sublime Ruin. Narrative qualities of the architectures and places of the city of Rapture in Bioshock
Activity: Talk or presentation types › Oral presentation
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Preserving memories with digital media: a methodology for the reconstruction of Castelnuovo Village
Activity: Talk or presentation types › Oral presentation
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Analyzing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interactivity
Activity: Talk or presentation types › Oral presentation