Period | 18 Feb 2021 |
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Event title | Historical Fiction Research Network (HFRN) Conference 2021 – Online: Remembering Catastrophe |
Event type | Conference |
Degree of Recognition | International |
Documents & Links
Related content
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Research output
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Traditional and Digital Representations of Atmosphere in Architecture: A first systematisation
Research output: Contribution to journal › Conference article › peer-review
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An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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COSMIA 19 Festival Exhibition: The Persistence of Utopia: Vertical Factory 2
Research output: Non-textual form › Exhibition
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Envisioning Architectural Narratives: Monograph of the 15th Biennial International Conference of the European Architectural Envisioning Association
Research output: Book/Report › Book › peer-review
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EAEA15: Envisioning Architectural Narratives: Introduction
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Vertical Factory 2
Research output: Non-textual form › Digital or Visual Products
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Architecture, Narrative and Interaction in the Cityscapes of the Assassin’s Creed Series: A Preliminary Analysis of the Design of Selected Historical Cities
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Design of a Video Games Art Museum: Concepts, Design Process and Educational Values of a Design Studio Project
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory Design: The Architectural Portal of People’s Narratives
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Narrative Urban Environments: A First Theoretical and Methodological Approach
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Narrative and Experiential Qualities of Architecture and Places in Video Games’ Virtual Environments
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Investigating a narrative architecture: Mackintosh's Glasgow School of Art
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Activities
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Analysing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interaction
Activity: Talk or presentation types › Invited talk
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Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
-
An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Activity: Talk or presentation types › Oral presentation
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Activity: Talk or presentation types › Oral presentation
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15th Biennial International Conference of the European Architectural Envisioning Association
Activity: Participating in or organising an event types › Organising a conference, workshop, ...
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15th Biennial International Conference of the European Architectural Envisioning Association
Activity: Participating in or organising an event types › Organising a conference, workshop, ...
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Activity: Talk or presentation types › Oral presentation
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Analyzing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interactivity
Activity: Talk or presentation types › Oral presentation
-
Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
-
Investigating a narrative architecture: Mackintosh's Glasgow School of Art
Activity: Talk or presentation types › Oral presentation
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External PhD Examination
Activity: Examination types › PhD Examination
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Activity: Talk or presentation types › Oral presentation
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Narrative Qualities of Architectures and Places in the neo-Victorian London of The Order: 1886
Activity: Talk or presentation types › Oral presentation
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The Scales and Forms of Narrative: Reflections on a Selection of Case Studies
Activity: Talk or presentation types › Oral presentation