Period | 18 Feb 2021 |
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Event title | Historical Fiction Research Network (HFRN) Conference 2021 – Online: Remembering Catastrophe |
Event type | Conference |
Degree of Recognition | International |
Documents & Links
Related content
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Activities
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Analyzing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interactivity
Activity: Talk or presentation types › Oral presentation
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Investigating a narrative architecture: Mackintosh's Glasgow School of Art
Activity: Talk or presentation types › Oral presentation
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Analysing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interaction
Activity: Talk or presentation types › Invited talk
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Activity: Talk or presentation types › Oral presentation
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Activity: Talk or presentation types › Oral presentation
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Activity: Talk or presentation types › Oral presentation
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Research output
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Narrative Urban Environments: A First Theoretical and Methodological Approach
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Investigating a narrative architecture: Mackintosh's Glasgow School of Art
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Architecture, Narrative and Interaction in the Cityscapes of the Assassin’s Creed Series: A Preliminary Analysis of the Design of Selected Historical Cities
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Traditional and Digital Representations of Atmosphere in Architecture: A first systematisation
Research output: Contribution to journal › Conference article › peer-review
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Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory Design: The Architectural Portal of People’s Narratives
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review