Period | 5 Nov 2010 |
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Event title | 10th International Conference on Construction Applications of Virtual Reality |
Event type | Conference |
Conference number | 10 |
Location | Sendai, Japan |
Degree of Recognition | International |
Documents & Links
Related content
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Activities
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Analyzing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interactivity
Activity: Talk or presentation types › Oral presentation
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Analysing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interaction
Activity: Talk or presentation types › Invited talk
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From a Utopian Dream of Architectural Splendour to a Sublime Ruin. Narrative qualities of the architectures and places of the city of Rapture in Bioshock
Activity: Talk or presentation types › Oral presentation
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Activity: Talk or presentation types › Oral presentation
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Research output
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Architecture, Narrative and Interaction in the Cityscapes of the Assassin’s Creed Series: A Preliminary Analysis of the Design of Selected Historical Cities
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Using Serious Games to Establish a Dialogue Between Designers and Citizens in Participatory Design: The Architectural Portal of People’s Narratives
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review