Period | 7 Apr 2022 |
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Held at | Istanbul Technical University, Turkey |
Degree of Recognition | International |
Documents & Links
Related content
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Activities
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Analysing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interaction
Activity: Talk or presentation types › Invited talk
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Analyzing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interactivity
Activity: Talk or presentation types › Oral presentation
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Activity: Talk or presentation types › Oral presentation
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External PhD Examination
Activity: Examination types › PhD Examination
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Participatory digital heritage portal within a game engine: A workflow for creation and sharing of information and narratives
Activity: Participating in or organising an event types › Organising a conference, workshop, ...
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The Scales and Forms of Narrative: Reflections on a Selection of Case Studies
Activity: Talk or presentation types › Oral presentation
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Narrative Qualities of Architectures and Places in the neo-Victorian London of The Order: 1886
Activity: Talk or presentation types › Oral presentation
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A narrative reading of architecture and the urban environment. Development of a theoretical and methodological approach inspired by narratology
Activity: Talk or presentation types › Oral presentation
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Activity: Talk or presentation types › Oral presentation
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Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
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From a Utopian Dream of Architectural Splendour to a Sublime Ruin. Narrative qualities of the architectures and places of the city of Rapture in Bioshock
Activity: Talk or presentation types › Oral presentation
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Research output
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Vertical Factory 2
Research output: Non-textual form › Digital or Visual Products
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COSMIA 19 Festival Exhibition: The Persistence of Utopia: Vertical Factory 2
Research output: Non-textual form › Exhibition
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Narrative and Experiential Qualities of Architecture and Places in Video Games’ Virtual Environments
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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The Scales and Forms of Narrative: Reflections on a Selection of Case Studies
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Architecture, Narrative and Interaction in the Cityscapes of the Assassin’s Creed Series: A Preliminary Analysis of the Design of Selected Historical Cities
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review