Period | 11 Aug 2022 |
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Event title | Cultural Space on Metaverse: The 4th Cultural DNA Workshop |
Event type | Conference |
Conference number | 4 |
Location | Daejeon, Korea, Republic ofShow on map |
Degree of Recognition | International |
Related content
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Research output
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Design of a Video Games Art Museum: Concepts, Design Process and Educational Values of a Design Studio Project
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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COSMIA 19 Festival Exhibition: The Persistence of Utopia: Vertical Factory 2
Research output: Non-textual form › Exhibition
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Narrative and Experiential Qualities of Architecture and Places in Video Games’ Virtual Environments
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Architecture, Narrative and Interaction in the Cityscapes of the Assassin’s Creed Series: A Preliminary Analysis of the Design of Selected Historical Cities
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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The Scales and Forms of Narrative: Reflections on a Selection of Case Studies
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Activities
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Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
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Analysing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interaction
Activity: Talk or presentation types › Invited talk
-
An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Activity: Talk or presentation types › Oral presentation
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Learning from Videogames Level Design: An Educational Point of View for Architecture
Activity: Talk or presentation types › Oral presentation
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From a Utopian Dream of Architectural Splendour to a Sublime Ruin. Narrative qualities of the architectures and places of the city of Rapture in Bioshock
Activity: Talk or presentation types › Oral presentation
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Narrative Qualities of Architectures and Places in the neo-Victorian London of The Order: 1886
Activity: Talk or presentation types › Oral presentation
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The Scales and Forms of Narrative: Reflections on a Selection of Case Studies
Activity: Talk or presentation types › Oral presentation
-
3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Activity: Talk or presentation types › Oral presentation
-
Design of a Video Games Art Museum. Concepts, Design Process and Educational Values of a Design Studio Project
Activity: Talk or presentation types › Oral presentation