Description
The paper presented a preliminary analysis of the narrative qualities of architectures and places in the alternative, neo-Victorian London of the video game The Order: 1886.Period | 18 Feb 2023 |
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Event title | Historical Fictions Research Network (HFRN) Conference 2023 |
Event type | Conference |
Conference number | 8 |
Degree of Recognition | International |
Documents & Links
Related content
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Activities
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Analysing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interaction
Activity: Talk or presentation types › Invited talk
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Analyzing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interactivity
Activity: Talk or presentation types › Oral presentation
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Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
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The Scales and Forms of Narrative: Reflections on a Selection of Case Studies
Activity: Talk or presentation types › Oral presentation
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An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Activity: Talk or presentation types › Oral presentation
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A narrative reading of architecture and the urban environment. Development of a theoretical and methodological approach inspired by narratology
Activity: Talk or presentation types › Oral presentation
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Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
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From a Utopian Dream of Architectural Splendour to a Sublime Ruin. Narrative qualities of the architectures and places of the city of Rapture in Bioshock
Activity: Talk or presentation types › Oral presentation
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Research output
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Vertical Factory 2
Research output: Non-textual form › Digital or Visual Products
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An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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COSMIA 19 Festival Exhibition: The Persistence of Utopia: Vertical Factory 2
Research output: Non-textual form › Exhibition
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Narrative and Experiential Qualities of Architecture and Places in Video Games’ Virtual Environments
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
-
The Scales and Forms of Narrative: Reflections on a Selection of Case Studies
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Architecture, Narrative and Interaction in the Cityscapes of the Assassin’s Creed Series: A Preliminary Analysis of the Design of Selected Historical Cities
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review