DescriptionThis paper will discuss the research and ongoing results of the MSCA funded VRAASP Project (using Virtual Reality and Archaeoacoustic Analysis to Study and exhibit Presence) currently being undertaken at the University of Huddersfield. The aim of this project is to study the phenomenology and psychoacoustics of archaeological spaces and to improve the experience of virtual public exhibitions through the promotion, dissemination and experience of virtual archaeological spaces imbued with their original sense of sound presence. The second aim of this project is to develop tools and step-by-step guides to aid both researchers and artists in building immersive audiovisual, interactive, and VR/AR worlds derived from real-world acoustic landscapes. The EAA session on public engagement and dissemination of archaeological musical heritage represents an ideal outlet for this project objective. In the session, we will discuss our developments in compositional and creative tools to help composers and performers create and prototype works based on spaces. These tools will hopefully increase awareness and public interest in archaeoacoustics and the archaeoacoustic process. They can also serve as ‘ear training’ to train listeners to listen more closely to space. To illustrate all of these concepts and the overall project direction, we will present one or two of our recently analysed and reconstructed archaeological spaces. We will also present creative work based on these reconstructions.
|Period||7 Sep 2018|
|Held at||European Association of Archaeologists, Czech Republic|
|Degree of Recognition||International|