Period | 30 Aug 2023 |
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Event title | Envisioning Architectural Scales in the Analogue and Virtual Representation of Architecture: 16th Biennial International Conference of the European Architectural Envisioning Association |
Event type | Conference |
Conference number | 16 |
Location | Copenhagen, DenmarkShow on map |
Degree of Recognition | International |
Documents & Links
Related content
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Research output
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An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Envisioning Architectural Narratives: Monograph of the 15th Biennial International Conference of the European Architectural Envisioning Association
Research output: Book/Report › Book › peer-review
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Barley Hall: New narratives for an old building
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Architecture, Narrative and Interaction in the Cityscapes of the Assassin’s Creed Series: A Preliminary Analysis of the Design of Selected Historical Cities
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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The Scales and Forms of Narrative: Reflections on a Selection of Case Studies
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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[Re]imagining Huddersfield’s Narratives through Culture-Led Regeneration Projects
Research output: Chapter in Book/Report/Conference proceeding › Chapter
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EAEA15: Envisioning Architectural Narratives: Introduction
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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(Re)Imagining Huddersfield's Narratives Towards a Better Future
Research output: Non-textual form › Exhibition
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Relationships between Architecture, Art & Nature on Naoshima, Japan: First Encounter
Research output: Non-textual form › Exhibition
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Design of a Video Games Art Museum: Concepts, Design Process and Educational Values of a Design Studio Project
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Vertical Factory 2
Research output: Non-textual form › Digital or Visual Products
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COSMIA 19 Festival Exhibition: The Persistence of Utopia: Vertical Factory 2
Research output: Non-textual form › Exhibition
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Large-scale physical model of Grainger Street for participatory design activities
Research output: Non-textual form › Artefact
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Narrative facades of Grainger Street: Design and manufacturing of a physical model for participatory design
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Narrative Urban Environments: A First Theoretical and Methodological Approach
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Narrative Facades of Grainger Street: Narratives of Grainger Street: Large-scale physical model of Grainger Street for participatory design activities
Research output: Non-textual form › Exhibition
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Investigating a narrative architecture: Mackintosh's Glasgow School of Art
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Connecting People, Heritage, Narratives and Digital Technologies: The Contextualised Digital Heritage Workshop
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Cultures of Place: (Re)Imagining Huddersfield’s Narratives through Culture-Led Regeneration Projects
Research output: Non-textual form › Exhibition
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Narrative and Sustainability: An Interpretation and a Case Study
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Narrative and Experiential Qualities of Architecture and Places in Video Games’ Virtual Environments
Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review
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Activities
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An Untold Story of a Creative Community of Level Designers: Designing and sharing imaginary navigable virtual environments with game technologies
Activity: Talk or presentation types › Oral presentation
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Seminar with Yuki Ikeguchi - Kengo Kuma and Associates
Activity: Participating in or organising an event types › Organising a conference, workshop, ...
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Connecting People, Heritage, Narratives and Digital Technologies: the Contextualized Digital Heritage Workshop
Activity: Talk or presentation types › Oral presentation
-
Investigating a narrative architecture: Mackintosh's Glasgow School of Art
Activity: Talk or presentation types › Oral presentation
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Analysing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interaction
Activity: Talk or presentation types › Invited talk
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15th Biennial International Conference of the European Architectural Envisioning Association (Event)
Activity: Publication peer-review and editorial work types › Conference Peer-review
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Narrative and Sustainability: An Interpretation and a Case Study
Activity: Talk or presentation types › Oral presentation
-
(Re)Imagining Huddersfield’s Narratives through Culture-Led Regeneration Projects
Activity: Participating in or organising an event types › Organising a conference, workshop, ...
-
Design of a Video Games Art Museum. Concepts, Design Process and Educational Values of a Design Studio Project
Activity: Talk or presentation types › Oral presentation
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Narrative Qualities of Architectures and Places in the neo-Victorian London of The Order: 1886
Activity: Talk or presentation types › Oral presentation
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A narrative reading of architecture and the urban environment. Development of a theoretical and methodological approach inspired by narratology
Activity: Talk or presentation types › Oral presentation
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Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
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From a Utopian Dream of Architectural Splendour to a Sublime Ruin. Narrative qualities of the architectures and places of the city of Rapture in Bioshock
Activity: Talk or presentation types › Oral presentation
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Analyzing the design of historical cities in the Assassin’s Creed series. Intersections between architecture, narrative and interactivity
Activity: Talk or presentation types › Oral presentation
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The Royal Danish Academy of Fine Arts, Institute of Architecture and Design
Activity: External Appointments and Visits › Visiting an external academic institution
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Narrative and experiential qualities of architecture and places in video games’ virtual environments
Activity: Talk or presentation types › Invited talk
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Participatory digital heritage portal within a game engine: A workflow for creation and sharing of information and narratives
Activity: Participating in or organising an event types › Organising a conference, workshop, ...
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Narrative Facades of Grainger Street: Design and Manufacturing of a Physical Model for Participatory Design
Activity: Talk or presentation types › Oral presentation