Research Output per year
Organization profile
Profile Information
The Centre for Visual and Immersive Computing (CVIC) focuses on regional and international dimensions of knowledge/technology innovation, application and practice development, academic networking, and social service innovation. It investigates research concepts, algorithms and systems in VIV domains for the development of seamless communication mechanisms between humans and computer systems. Examples include the use of image processing to detect security threats from CCTV and the application of cognitive and engineering psychology to facilitate human behaviour in socio-technical systems. The vision of the centre for the next 5 years can be summarised as:
- Establishing a shared research vision and strengthening a united team spirit
- Forming a long-term and sustainable research strategy
- Developing collaborative and interdisciplinary research initiatives
- Nurturing early career researchers and postgraduate students
Fingerprint Dive into the research topics where Centre for Visual and Immersive Computing is active. These topic labels come from the works of this organisation's members. Together they form a unique fingerprint.
Network
Recent external collaboration on country level. Dive into details by clicking on the dots.
Profiles

Carlo Fabricatore
- Department of Computer Science - University Teaching Fellow
- Centre for Visual and Immersive Computing - Centre Member
- School of Computing and Engineering
Person: Academic

Duke Gledhill
- Department of Computer Science - Senior Lecturer
- Centre for Visual and Immersive Computing - Centre Member
- School of Computing and Engineering
Person: Academic

Maryam Hafeez
- Department of Engineering and Technology - Senior Lecturer in Electronic Engineering and Embedded Systems
- School of Computing and Engineering
- Centre for Visual and Immersive Computing
Person: Academic
Research Output 2007 2019
An exploratory study of the relationship between meaning-making and quality in games
Fabricatore, C., Gyaurov, D. & Lopez, X., 30 May 2019, In : Multimedia Tools and Applications. 78, 10, p. 13539-13564 26 p.Research output: Contribution to journal › Article
Dual-channel CNN for efficient abnormal behavior identification through crowd feature engineering
Xu, Y., Lu, L., Xu, Z., He, J., Zhou, J. & Zhang, C., Jul 2019, In : Machine Vision and Applications. 30, 5, p. 945-958 14 p.Research output: Contribution to journal › Article
Game Jams: An Innovative Education Experience in Higher Education
Gledhill, D. & Novak, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education (CSEDU). Lane, H., Zvacek, S. & Uhomoibhi, J. (eds.). Vol. 1. p. 489-494 6 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
Activities 2019 2019
What Impact to VR Controllers Have on the Traditional Strategy Game Genre
Mathew Price (Speaker), Duke Gledhill (Speaker)Activity: Talk or presentation types › Poster presentation
Coverage Analysis of Drone-Assisted Backscatter Communication for IoT Sensor Network
Ali Hayajneh (Speaker), Maryam Hafeez (Speaker), Syed Zaidi (Speaker), Des McLernon (Speaker), Moe Win (Speaker)Activity: Talk or presentation types › Oral presentation