• 1 Citations
  • 1 h-Index
20202020

Research output per year

If you made any changes in Pure these will be visible here soon.

Research Output

  • 1 Citations
  • 1 h-Index
  • 1 Conference contribution
Filter
Conference contribution
2020

Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of ‘Good Games’ Principles for Effective Behavioural Change

Pearson, J., Wu, S., Royston, H., Smailes, H., Robinson, N., Cowell, A. & Jones, A., 28 Jul 2020, Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings. Brooks, A. & Brooks, E. I. (eds.). 1st ed. Springer Nature Switzerland AG, p. 458-476 19 p. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; vol. 328 LNICST).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)