Research Output per year
Andrew’s research experiences are integral to his art, design, and learning and teaching practice. Through practice based research and collaboration with academic and industry partners he uses interactive tools and innovative methods that advance traditional art and design approaches. Andrew’s recent work explores experimental approaches to learning and teaching, that attempts to make space for the diverse experience, and tacit skills of the learner through, and around the use of real spaces, and 3D virtual interactive tools and virtual environments. Both his individual and collaborative research has been published in art & design journals and he has presented widely at UK, and at international art, design & architecture conferences.
His industrial experience includes; design colourist, in-house studio and free-lance textile designer for interiors and fashion markets, and materials innovation and production of flexible and rigid PVC compounds for the automotive, medical, aeronautical, interiors, fashion accessories and footwear markets.
Research Expertise and Interests
- 3D CG/CAD/CAM technologies in fashion &textiles design etc.
- Digital technologies in art, design &architecture
- Design and Construction of virtual fashion
- Experimental and collaborative practice in virtual spaces
- Motivations, emotions and other types of behaviour in virtual environments
Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
A comparative study of 3D scanning in engineering, product and transport design and fashion design educationKus, A., Unver, E. & Taylor, A., 1 Sep 2009, In : Computer Applications in Engineering Education. 17, 3, p. 263-271 9 p.
Research output: Contribution to journal › Article
Activities per year
Empty Shop Project 4.0: Re-Viewing Post-Industrial Consumer Culture - Retail Environments as Vague TerrainAndrew Taylor (Speaker), Katrina Whitehead (Speaker)
Activity: Talk or presentation types › Invited talk