If you made any changes in Pure these will be visible here soon.

Personal profile


Dr. Carlo Fabricatore is an ergonomist, computer scientist and human-technology interaction scholar. Carlo is interested in studying complex systems, and the learning and motivational mechanics underpinning human activity and development in complex contexts.

Carlo holds an Associate Professorship (University Teaching Fellowship) at the University of Huddersfield (UK), where he directs the Pro-Social Immersive Technologies (PSiT) research incubator. He currently leads advanced trans-disciplinary research on the application of game-based interaction design, games and immersive technologies in the areas of mental health, education and sustainability, aiming at fostering engagement in meaningful activity and its effects on learning, healthy living, well-being and sustainable social development.

Since 1996 Carlo has led and participated in numerous international trans-disciplinary research projects involving collaborations with leading-edge organisations such as the Organization for Economic Co-operation and Development (OECD), Nintendo, the Learning Development Institute, the Italian National Research Council, the Interactive Software Federation of Europe (ISFE). Carlo’s academic work is strongly rooted in his experience in the IT and games industries, including collaborations with forefront corporations such as Atari, Microsoft and Nintendo.

Carlo’s pedagogic interests are focussed on game-based, experiential and problem-based learning, and the application of complex systems theory to develop adaptive educational strategies. His specialist teaching areas are: game design and development; interaction design; software engineering; and management. Throughout his career Carlo has been appointed to design and direct numerous innovative study programmes in computer science and digital games, including the first Italian Master’s programme in Video Game design, which he created and directed between 2003 and 2006.

Outside of work, Carlo is a keen guitar player, and a passionate sports angler who enjoys venturing remote places in the pursuit of the ultimate immersion in nature.

Research Expertise and Interests

- Human factors, ergonomics and interaction design

- Human-technology interaction

- Mental health

- Learning

- Motivation

- Complex systems

- Sustainable development

Research Degree Supervision

Click Here to see all postgraduate research opportunities with Dr Carlo Fabricatore

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

  • 55 Similar Profiles
Sustainable development Engineering & Materials Science
sustainability Social Sciences
learning Social Sciences
Large scale systems Engineering & Materials Science
Students Engineering & Materials Science
computer game Social Sciences
Ergonomics Engineering & Materials Science
Human engineering Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2002 2018

  • 5 Conference contribution
  • 4 Article
  • 2 Chapter

Education in a complex world: nurturing chaordic agency through complexity science and game design

Fabricatore, C. & Lopez, X., 2018, (Accepted/In press) Seeking Understanding: The Lifelong Pursuit to Build the Scientific Mind. Visser, J. & Visser, M. (eds.). Sense Publishers

Research output: Chapter in Book/Report/Conference proceedingChapter

Underneath and beyond mechanics: An activity-theoretical perspective on meaning-making in gameplay

Fabricatore, C., Dec 2018, Games and Rules: Game Mechanics for the "Magic Circle". Suter, B., Kocher, M. & Bauer, R. (eds.). Columbia University Press

Research output: Chapter in Book/Report/Conference proceedingChapter

Game features of cognitive training

Craven, M. P. & Fabricatore, C., 13 Dec 2016, Proceedings - 2016 International Conference on Interactive Technologies and Games: EduRob in Conjunction with iTAG 2016, iTAG 2016. Institute of Electrical and Electronics Engineers Inc., p. 42-49 8 p. 7782513

Research output: Chapter in Book/Report/Conference proceedingConference contribution


A model to identify affordances for game-based sustainability learning

Fabricatore, C. & Lopez, X., 2014, Proceedings of the European Conference on Games-based Learning. Dechema e.V., Vol. 1. p. 99-109 11 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Sustainable development
Large scale systems
2 Citations
teaching strategy

Activities 2000 2015

  • 4 Oral presentation

Higher Education in a Complex World: Nurturing “Chaordic” Influencers

Carlo Fabricatore (Speaker), Maria Ximena Lopez (Speaker)
17 Aug 2015

Activity: Talk or presentation typesOral presentation

Fostering Student Learning Using a Complexified Educational Strategy: A Case Study in Higher Education

Carlo Fabricatore (Speaker), Maria Ximena Lopez (Speaker)
30 May 2012

Activity: Talk or presentation typesOral presentation

Gameplay and Game Mechanics Design: A Key to Quality in Video games

Carlo Fabricatore (Speaker)
29 Oct 2007

Activity: Talk or presentation typesOral presentation

Learning and Videogames: An Unexploited Synergy

Carlo Fabricatore (Speaker)
17 Feb 2000

Activity: Talk or presentation typesOral presentation