20152020

Research output per year

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Personal profile

Biography

Dr Daryl Marples joined the university of Huddersfield in 2004 he is Course Leader for BA (Hons) Computer Games Design and leads and lectures on a wide range of games development modules including; 3D design, animation, games protoyping and team project.

Daryl was nominated for teaching awards in both 2012 (Exceptional assessment and Feedback), 2016 (Enhancing the Student Experience) and was the recipient of the inagural 2018 international Grads in Games Academic Award for outstanding contribution to engagement with the games industry. In addition to his teaching and course leadership duties, Daryl is actively involved with Canalside Studios, runs the Games Specific Guest Lecture Programme and life drawing classes and is constantly engaged with the games indusrty on both a local and national basis.

Prior to his academic career Daryl worked in leadership roles in a wide range of creative industries including the games industry where he worked on 12 published titles and currently acts as consultant with local games companies. He has also been a studio lead in a graphics studio, production manager, props and set designer in theatre, a commercial sculptor, animatronic creature designer and a LARP prosthetic and creature designer.

Daryl maintains his interest in the broader creative industries in his spare time and is a keen pop art sculptor.

Research Expertise and Interests

  • Games Development and Entrepreneurship
  • Spatial Navigation
  • Virtual Reality
  • Interactive 3D for education

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Research Output

  • 4 Digital or Visual Products
  • 3 Conference contribution
  • 1 Chapter

Broad Environmental Change Blindness in Virtual Environments and Video Games

Marples, D., Carter, P., Gledhill, D. & Goodson, S., 24 Jan 2020, Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings. Zagalo, N., Veloso, A. I., Costa, L. & Mealha, Ó. (eds.). 1st ed. Springer, p. 169-178 10 p. (Communications in Computer and Information Science ; vol. CCIS 1164).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze

    Marples, D., Gledhill, D. & Carter, P., 15 Feb 2020, (Accepted/In press) ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. Association for Computing Machinery (ACM), 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • EU Students in HE: A Case Study of Games and Web Students

    O'Grady, M., Gledhill, D. & Marples, D., 7 Oct 2019, Transnational Higher Education in Computing Courses: Experiences and Reflections. Carter, J. & Rosen, C. (eds.). 1st ed. Springer, Cham, p. 185-199 15 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Unsupervised pedestrian sample extraction for model training

    Hao, Y., Marples, D., Liu, Y. & Xu, Z., 16 Jul 2019, Proceedings of the International Conferences: Interfaces and Human Computer Interaction 2019; Game and Entertainment Technologies 2019; and Computer Graphics, Visualization, Computer Vision and Image Processing 2019. Blashki, K. & Xiao, Y. (eds.). IADIS, p. 291-298 8 p. (Multi conference on computer science and information systems 2019).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • Pocket Galaxy Game

    Gledhill, D., Novak, M. & Marples, D., 19 Oct 2017

    Research output: Non-textual formDigital or Visual Products

  • Activities

    • 1 Oral presentation

    Entrepreneurship and Enterprise Opportunities for Games Students

    Duke Gledhill (Speaker), Matthew Novak (Speaker), Matthew McIntosh (Speaker), Daryl Marples (Speaker)
    24 Apr 2018

    Activity: Talk or presentation typesOral presentation