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Personal profile


Joined the University as a student in 1997, graduating in 2001. Doctoral studies until 2004 when I started teaching. Expertise in all aspects of digital media with a particular focus on web, digital imaging and games development.

Research Degree Supervision

Click Here to see all postgraduate research opportunities with Dr Duke Gledhill

Fingerprint Dive into the research topics where Duke Gledhill is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 3 Similar Profiles
Studios Engineering & Materials Science
Surface measurement Engineering & Materials Science
Virtual reality Engineering & Materials Science
Imaging techniques Engineering & Materials Science
Visualization Engineering & Materials Science
student union Social Sciences
Textures Engineering & Materials Science
Surface roughness Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2002 2019

  • 11 Conference contribution
  • 6 Digital or Visual Products
  • 5 Article
  • 1 Chapter

An Effective Pipeline for Pedestrian Detection in Mid-High Density Crowd

Hao, Y., Gledhill, D., Liu, Y., Fan, J. & Xu, Z., 11 Nov 2019, 25th International Conference on Automation & Computing (ICAC 2019): Improving Productivity through Automation and Computing. Yu, H. (ed.). IEEE, p. 153-158 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access

EU Students in HE: A Case Study of Games and Web Students

O'Grady, M., Gledhill, D. & Marples, D., 7 Oct 2019, Transnational Higher Education in Computing Courses: Experiences and Reflections. Carter, J. & Rosen, C. (eds.). 1st ed. Springer, Cham, p. 185-199 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapter

student union
tuition fee

Game Jams: An Innovative Education Experience in Higher Education

Gledhill, D. & Novak, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education (CSEDU). Lane, H., Zvacek, S. & Uhomoibhi, J. (eds.). Vol. 1. p. 489-494 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Open Access

Gradual Change Blindness of Texture Transitions Across the Entire Field of Vision in Virtual Environments

Marples, D., Carter, P., Gledhill, D. & Goodson, S., 27 Sep 2019, (Accepted/In press) 11th Conference on Videogame Sciences and Arts. Springer

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Virtual reality

Little Awesome Dudes

Gledhill, D. & Novak, M., 5 Sep 2019

Research output: Non-textual formDigital or Visual Products

Open Access

Activities 2018 2019

  • 1 Oral presentation
  • 1 Poster presentation

What Impact to VR Controllers Have on the Traditional Strategy Game Genre

Mathew Price (Speaker), Duke Gledhill (Speaker)
16 Sep 2019

Activity: Talk or presentation typesPoster presentation


Entrepreneurship and Enterprise Opportunities for Games Students

Duke Gledhill (Speaker), Matthew Novak (Speaker), Matthew McIntosh (Speaker), Daryl Marples (Speaker)
24 Apr 2018

Activity: Talk or presentation typesOral presentation