If you made any changes in Pure these will be visible here soon.

Personal profile

Biography

Joined the University as a student in 1997, graduating in 2001. Doctoral studies until 2004 when I started teaching. Expertise in all aspects of digital media with a particular focus on web, digital imaging and games development.

Research Degree Supervision

Click Here to see all postgraduate research opportunities with Dr Duke Gledhill

Fingerprint Dive into the research topics where Duke Gledhill is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

  • 3 Similar Profiles

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output

  • 13 Conference contribution
  • 6 Digital or Visual Products
  • 5 Article
  • 1 Chapter

Broad Environmental Change Blindness in Virtual Environments and Video Games

Marples, D., Carter, P., Gledhill, D. & Goodson, S., 24 Jan 2020, Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings. Zagalo, N., Veloso, A. I., Costa, L. & Mealha, Ó. (eds.). 1st ed. Springer, p. 169-178 10 p. (Communications in Computer and Information Science ; vol. CCIS 1164).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze

    Marples, D., Gledhill, D. & Carter, P., 15 Feb 2020, (Accepted/In press) ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. Association for Computing Machinery (ACM), 9 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • An Effective Pipeline for Pedestrian Detection in Mid-High Density Crowd

    Hao, Y., Gledhill, D., Liu, Y., Fan, J. & Xu, Z., 11 Nov 2019, 25th International Conference on Automation & Computing (ICAC 2019): Improving Productivity through Automation and Computing. Yu, H. (ed.). IEEE, p. 153-158 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
    File
  • EU Students in HE: A Case Study of Games and Web Students

    O'Grady, M., Gledhill, D. & Marples, D., 7 Oct 2019, Transnational Higher Education in Computing Courses: Experiences and Reflections. Carter, J. & Rosen, C. (eds.). 1st ed. Springer, Cham, p. 185-199 15 p.

    Research output: Chapter in Book/Report/Conference proceedingChapter

  • Game Jams: An Innovative Education Experience in Higher Education

    Gledhill, D. & Novak, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education (CSEDU). Lane, H., Zvacek, S. & Uhomoibhi, J. (eds.). Vol. 1. p. 489-494 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Open Access
  • Activities

    • 1 Oral presentation
    • 1 Poster presentation

    What Impact to VR Controllers Have on the Traditional Strategy Game Genre

    Mathew Price (Speaker), Duke Gledhill (Speaker)
    16 Sep 2019

    Activity: Talk or presentation typesPoster presentation

    File

    Entrepreneurship and Enterprise Opportunities for Games Students

    Duke Gledhill (Speaker), Matthew Novak (Speaker), Matthew McIntosh (Speaker), Daryl Marples (Speaker)
    24 Apr 2018

    Activity: Talk or presentation typesOral presentation