20162018
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Personal profile

Keywords

  • Designing
  • Art
  • Creativity and Innovation
  • Creative Thinking
  • Design Thinking
  • Visual Communication
  • Visual Culture
  • User Experience
  • Mass Communication
  • Graphics
  • Illustration
  • Prototyping
  • Image Editing
  • Video Editing
  • Typography
  • Art Direction
  • Information Graphcs
  • Augmented Reality
  • Adobe Master Collection
  • Motion Graphics
  • Virtual Environments
  • Museums
  • Unity
  • Mixed Reality

Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

Augmented reality Engineering & Materials Science
Museums Engineering & Materials Science
Augmented Reality Mathematics
Egypt Social Sciences
museum Social Sciences
Visual communication Engineering & Materials Science
Communication Engineering & Materials Science
Human computer interaction Engineering & Materials Science

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2016 2018

  • 3 Conference contribution

Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide

Hammady, R. & Ma, M., 20 Apr 2018, (Accepted/In press) Augmented Reality and Virtual Reality: The Power of AR and VR for Business. (Progress in IS; no. 2).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Augmented reality
Museums
Visual communication
Human computer interaction
Crops

User Experience of Markerless Augmented Reality Applications in Cultural Heritage Museums: ‘MuseumEye’as a Case Study

Hammady, R., Ma, M. E. & Powell, A., 24 Jun 2018, Augmented Reality, Virtual Reality, and Computer Graphics: International Conference on Augmented Reality, Virtual Reality and Computer Graphics. De Paolis, L. T. & Bourdot, P. (eds.). Springer, Cham, p. 349-369 21 p. (Lecture Notes in Computer Science; vol. 10851).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Augmented reality
Museums
Visual communication
Bluetooth
Hybrid systems
8 Citations

Augmented reality and gamification in heritage museums

Hammady, R., Ma, M. & Temple, N., 2016, Serious Games - 2nd Joint International Conference, JCSG 2016, Proceedings. Springer Verlag, Vol. 9894 LNCS. p. 181-187 7 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 9894 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Augmented reality
Augmented Reality
Museums
Communication
Guidance