The Gold Mine, Synthetic continuum at augmented labyrinth sector

Translated title of the contribution: 골드마인, 증강미로에서의 합성 연속체

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

The project is base on a short narrative, The Gold Mine by Nic Clear (2014). The Gold Mine is a visionary urban project, which depicts extraordinary speculations of current technology in post-scarcity, post-singularity society [1], and science-fiction context. (Clear, 2014) [2] The Gold Mine is set in the near future of Canvey Island. Urban infrastructures are fully controlled by Artificial Intelligence. AI of the Gold Mine changes the infrastructure and structural system of The Gold Mine. While citizens modify and personalise these space through an interactive interface, the spatial structure of The Gold Mine is continuously changed and re-constructed through this process. (Clear, 2014) [3] There is no more differentiation between the actual and the virtual. All of the physical characteristics of the architecture and urban infrastructure are mixed with augmented and virtual reality. (Clear, 2014) [4] They create synthetic reality. The augmented labyrinth sector is continuously changing space through augmented reality and virtual reality. This synthetic reality projected on the carbon-nanotube urban structure and becomes new material. (Clear, 2014) [5] The purpose of this project is to create the projected space which embodies the Ludic Labyrinth Sectors in The Gold Mine. The project uses four UST beam projectors. Four different sectors in The Gold Mine Labyrinth Sector will be projected on a 360-degree cyclorama screen to create an immersive environment. [1] See Ray Kurzweil's (2005) 'The singularity is near'. [2-5] Clear, N. (2014) The Gold Mine in Future Details of Architecture, Architectural Design Vol 230 July/ August, London: John Wiley & Sons.
Original languageMultiple
Title of host publicationExperiment 01_60 Second Architecture
EditorsHyun Jun Park
Place of PublicationLondon
PublisherThe Bartlett Alumni Korea, UCL
Chapter8
Pages41-44
Number of pages4
Volume1
ISBN (Print)9780993310904
Publication statusPublished - 6 Jun 2015
Externally publishedYes

Publication series

NameArchitectural Experiment Series

Fingerprint

Gold mines
Augmented reality
Virtual reality
Architectural design
Artificial intelligence
Carbon nanotubes

Cite this

Park, H. J. (2015). The Gold Mine, Synthetic continuum at augmented labyrinth sector. In H. J. Park (Ed.), Experiment 01_60 Second Architecture (Vol. 1, pp. 41-44). (Architectural Experiment Series). London: The Bartlett Alumni Korea, UCL.
Park, Hyun Jun. / The Gold Mine, Synthetic continuum at augmented labyrinth sector. Experiment 01_60 Second Architecture. editor / Hyun Jun Park. Vol. 1 London : The Bartlett Alumni Korea, UCL, 2015. pp. 41-44 (Architectural Experiment Series).
@inbook{fbd1cd6c63474529a560eace49692c16,
title = "The Gold Mine, Synthetic continuum at augmented labyrinth sector",
abstract = "The project is base on a short narrative, The Gold Mine by Nic Clear (2014). The Gold Mine is a visionary urban project, which depicts extraordinary speculations of current technology in post-scarcity, post-singularity society [1], and science-fiction context. (Clear, 2014) [2] The Gold Mine is set in the near future of Canvey Island. Urban infrastructures are fully controlled by Artificial Intelligence. AI of the Gold Mine changes the infrastructure and structural system of The Gold Mine. While citizens modify and personalise these space through an interactive interface, the spatial structure of The Gold Mine is continuously changed and re-constructed through this process. (Clear, 2014) [3] There is no more differentiation between the actual and the virtual. All of the physical characteristics of the architecture and urban infrastructure are mixed with augmented and virtual reality. (Clear, 2014) [4] They create synthetic reality. The augmented labyrinth sector is continuously changing space through augmented reality and virtual reality. This synthetic reality projected on the carbon-nanotube urban structure and becomes new material. (Clear, 2014) [5] The purpose of this project is to create the projected space which embodies the Ludic Labyrinth Sectors in The Gold Mine. The project uses four UST beam projectors. Four different sectors in The Gold Mine Labyrinth Sector will be projected on a 360-degree cyclorama screen to create an immersive environment. [1] See Ray Kurzweil's (2005) 'The singularity is near'. [2-5] Clear, N. (2014) The Gold Mine in Future Details of Architecture, Architectural Design Vol 230 July/ August, London: John Wiley & Sons.",
keywords = "Animation, Narrative Architecture, Speculative Architecture, science fiction, Virtual reality, Augmented reality",
author = "Park, {Hyun Jun}",
year = "2015",
month = "6",
day = "6",
language = "Multiple",
isbn = "9780993310904",
volume = "1",
series = "Architectural Experiment Series",
publisher = "The Bartlett Alumni Korea, UCL",
pages = "41--44",
editor = "Park, {Hyun Jun}",
booktitle = "Experiment 01_60 Second Architecture",

}

Park, HJ 2015, The Gold Mine, Synthetic continuum at augmented labyrinth sector. in HJ Park (ed.), Experiment 01_60 Second Architecture. vol. 1, Architectural Experiment Series, The Bartlett Alumni Korea, UCL, London, pp. 41-44.

The Gold Mine, Synthetic continuum at augmented labyrinth sector. / Park, Hyun Jun.

Experiment 01_60 Second Architecture. ed. / Hyun Jun Park. Vol. 1 London : The Bartlett Alumni Korea, UCL, 2015. p. 41-44 (Architectural Experiment Series).

Research output: Chapter in Book/Report/Conference proceedingChapter

TY - CHAP

T1 - The Gold Mine, Synthetic continuum at augmented labyrinth sector

AU - Park, Hyun Jun

PY - 2015/6/6

Y1 - 2015/6/6

N2 - The project is base on a short narrative, The Gold Mine by Nic Clear (2014). The Gold Mine is a visionary urban project, which depicts extraordinary speculations of current technology in post-scarcity, post-singularity society [1], and science-fiction context. (Clear, 2014) [2] The Gold Mine is set in the near future of Canvey Island. Urban infrastructures are fully controlled by Artificial Intelligence. AI of the Gold Mine changes the infrastructure and structural system of The Gold Mine. While citizens modify and personalise these space through an interactive interface, the spatial structure of The Gold Mine is continuously changed and re-constructed through this process. (Clear, 2014) [3] There is no more differentiation between the actual and the virtual. All of the physical characteristics of the architecture and urban infrastructure are mixed with augmented and virtual reality. (Clear, 2014) [4] They create synthetic reality. The augmented labyrinth sector is continuously changing space through augmented reality and virtual reality. This synthetic reality projected on the carbon-nanotube urban structure and becomes new material. (Clear, 2014) [5] The purpose of this project is to create the projected space which embodies the Ludic Labyrinth Sectors in The Gold Mine. The project uses four UST beam projectors. Four different sectors in The Gold Mine Labyrinth Sector will be projected on a 360-degree cyclorama screen to create an immersive environment. [1] See Ray Kurzweil's (2005) 'The singularity is near'. [2-5] Clear, N. (2014) The Gold Mine in Future Details of Architecture, Architectural Design Vol 230 July/ August, London: John Wiley & Sons.

AB - The project is base on a short narrative, The Gold Mine by Nic Clear (2014). The Gold Mine is a visionary urban project, which depicts extraordinary speculations of current technology in post-scarcity, post-singularity society [1], and science-fiction context. (Clear, 2014) [2] The Gold Mine is set in the near future of Canvey Island. Urban infrastructures are fully controlled by Artificial Intelligence. AI of the Gold Mine changes the infrastructure and structural system of The Gold Mine. While citizens modify and personalise these space through an interactive interface, the spatial structure of The Gold Mine is continuously changed and re-constructed through this process. (Clear, 2014) [3] There is no more differentiation between the actual and the virtual. All of the physical characteristics of the architecture and urban infrastructure are mixed with augmented and virtual reality. (Clear, 2014) [4] They create synthetic reality. The augmented labyrinth sector is continuously changing space through augmented reality and virtual reality. This synthetic reality projected on the carbon-nanotube urban structure and becomes new material. (Clear, 2014) [5] The purpose of this project is to create the projected space which embodies the Ludic Labyrinth Sectors in The Gold Mine. The project uses four UST beam projectors. Four different sectors in The Gold Mine Labyrinth Sector will be projected on a 360-degree cyclorama screen to create an immersive environment. [1] See Ray Kurzweil's (2005) 'The singularity is near'. [2-5] Clear, N. (2014) The Gold Mine in Future Details of Architecture, Architectural Design Vol 230 July/ August, London: John Wiley & Sons.

KW - Animation

KW - Narrative Architecture

KW - Speculative Architecture

KW - science fiction

KW - Virtual reality

KW - Augmented reality

UR - https://www.amazon.co.uk/Experiment-01_60-Second-Architecture-Hyun/dp/0993310907/ref=sr_1_1?ie=UTF8&qid=1551177651&sr=8-1&keywords=9780993310904

M3 - Chapter

SN - 9780993310904

VL - 1

T3 - Architectural Experiment Series

SP - 41

EP - 44

BT - Experiment 01_60 Second Architecture

A2 - Park, Hyun Jun

PB - The Bartlett Alumni Korea, UCL

CY - London

ER -

Park HJ. The Gold Mine, Synthetic continuum at augmented labyrinth sector. In Park HJ, editor, Experiment 01_60 Second Architecture. Vol. 1. London: The Bartlett Alumni Korea, UCL. 2015. p. 41-44. (Architectural Experiment Series).