TY - GEN
T1 - 3D Digital Reconstructions of Lost Buildings
T2 - A first critical framing
AU - Di Mascio, Danilo
AU - Chiuini, Michele
AU - Fillwalk, John
AU - Pauwels, Pieter
PY - 2016/8
Y1 - 2016/8
N2 - This paper presents a first critical framing of 3D digital reconstructions of lostbuildings, hence focusing on reconstructions using 3D models. This criticalframing is constituted by reflections on definitions, concepts, methodologies and digital technologies. Much experimentation in the digital reconstruction of lost buildings has produced valuable results during the last twenty years, but the variety of methods, software types, and purposes should be reorganized into clear operational protocols to allow sharing of information and collaboration across disciplines. We have therefore investigated the diverse approaches towards digital reconstructions of lost buildings and found that digital reconstructions are not typically aimed at simple visualizations: they are often further developed in virtual environments, information systems and tools for simulations and analysis.In this sense they are not products but instruments for further research and/or heritage conservation. Counter the large number of theoretical positions,methods and tools specific to different disciplines, such as architecture and archaeology, we can find the almost total absence of a comprehensive critical assessment. This paper, which is part of a larger project, intends to open and articulate a debate on how to define, analyze and critically systematize the methodologies for the digital reconstruction of lost buildings.
AB - This paper presents a first critical framing of 3D digital reconstructions of lostbuildings, hence focusing on reconstructions using 3D models. This criticalframing is constituted by reflections on definitions, concepts, methodologies and digital technologies. Much experimentation in the digital reconstruction of lost buildings has produced valuable results during the last twenty years, but the variety of methods, software types, and purposes should be reorganized into clear operational protocols to allow sharing of information and collaboration across disciplines. We have therefore investigated the diverse approaches towards digital reconstructions of lost buildings and found that digital reconstructions are not typically aimed at simple visualizations: they are often further developed in virtual environments, information systems and tools for simulations and analysis.In this sense they are not products but instruments for further research and/or heritage conservation. Counter the large number of theoretical positions,methods and tools specific to different disciplines, such as architecture and archaeology, we can find the almost total absence of a comprehensive critical assessment. This paper, which is part of a larger project, intends to open and articulate a debate on how to define, analyze and critically systematize the methodologies for the digital reconstruction of lost buildings.
KW - Digital reconstruction
KW - lost buildings
KW - 3d modelling
KW - information systems
KW - virtual environments
UR - http://ecaade.org/testsite/wp-content/uploads/2016/09/eCAADe2016_volume2_lowres.pdf
UR - http://www.scopus.com/inward/record.url?scp=85072163208&partnerID=8YFLogxK
M3 - Conference contribution
SN - 9789491207112
VL - 2
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 511
EP - 520
BT - Complexity & Simplicity
A2 - Herneoja, Aulikki
A2 - Österlund, Toni
A2 - Markkanen, Piia
PB - eCAADe (Education and Research in Computer Aided Architectural Design in Europe) and Oulu School of Architecture, University of Oulu
CY - Oulu, Finland
ER -