3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The following paper proposes a way of reading and systematizing 3d representations of cities in video games. These representations are the result of a complex design problem not solely limited to 3d graphical representations. In fact, every 3d city is a designed artefact, an outcome of a design process that shares many common points with the architectural design process. Four main characteristics of 3dcities in videogames have been identified and described, namely: interaction/gameplay, narrative, architectural and urban representations, andgraphical representations. The study of 3d cities in video games can alsolet us reflect on and improve our real cities. This piece of writing is partof a larger project that intends to investigate aspects of video games thatcan bring innovative approaches and theories into architecture and relatedfields. A further aim of the work is to raise interest and awarenesson the topic and generate further discussions.
LanguageEnglish
Title of host publicationProtocols, Flows and Glitches
Subtitle of host publicationProceedings of the 22nd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2017
EditorsPatrick Janssen, Paul Loh , Aleksandra Raonic, Marc A. Schnabel
Place of PublicationHong Kong, China
PublisherThe Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong
Pages33-42
Number of pages10
ISBN (Print)9789881902689
Publication statusPublished - 2017
Externally publishedYes

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Architectural design

Cite this

Di Mascio, D. (2017). 3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization. In P. Janssen, P. L., A. Raonic, & M. A. S. (Eds.), Protocols, Flows and Glitches: Proceedings of the 22nd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2017 (pp. 33-42). Hong Kong, China: The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
Di Mascio, Danilo. / 3D Representations of Cities in Video Games as Designed Outcomes : A Critical Overview and Systematization. Protocols, Flows and Glitches: Proceedings of the 22nd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2017. editor / Patrick Janssen ; Paul Loh ; Aleksandra Raonic ; Marc A. Schnabel. Hong Kong, China : The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong, 2017. pp. 33-42
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abstract = "The following paper proposes a way of reading and systematizing 3d representations of cities in video games. These representations are the result of a complex design problem not solely limited to 3d graphical representations. In fact, every 3d city is a designed artefact, an outcome of a design process that shares many common points with the architectural design process. Four main characteristics of 3dcities in videogames have been identified and described, namely: interaction/gameplay, narrative, architectural and urban representations, andgraphical representations. The study of 3d cities in video games can alsolet us reflect on and improve our real cities. This piece of writing is partof a larger project that intends to investigate aspects of video games thatcan bring innovative approaches and theories into architecture and relatedfields. A further aim of the work is to raise interest and awarenesson the topic and generate further discussions.",
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Di Mascio, D 2017, 3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization. in P Janssen, PL, A Raonic & MAS (eds), Protocols, Flows and Glitches: Proceedings of the 22nd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2017. The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong, Hong Kong, China, pp. 33-42.

3D Representations of Cities in Video Games as Designed Outcomes : A Critical Overview and Systematization. / Di Mascio, Danilo.

Protocols, Flows and Glitches: Proceedings of the 22nd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2017. ed. / Patrick Janssen; Paul Loh; Aleksandra Raonic; Marc A. Schnabel. Hong Kong, China : The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong, 2017. p. 33-42.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Di Mascio D. 3D Representations of Cities in Video Games as Designed Outcomes: A Critical Overview and Systematization. In Janssen P, PL, Raonic A, MAS, editors, Protocols, Flows and Glitches: Proceedings of the 22nd International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2017. Hong Kong, China: The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong. 2017. p. 33-42