Abstract
This paper reviews current research in Cloud utilisation within games and finds that there is little beyond Cloud gaming and Cloud MMOs. To this end, a proof-of-concept Cloud-based Path-finding framework is introduced. This was developed to determine the practicality of relocating the computation for navigation problems from consumer-grade clients to powerful business-grade servers, with the aim of improving performance. The results gathered suggest that the solution might be impractical. However, because of the poor quality of the data, the results are largely inconclusive. Thus recommendations and questions for future research are posed.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 10th International Conference on Utility and Cloud Computing |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 227-231 |
| Number of pages | 5 |
| ISBN (Electronic) | 9781450351959 |
| DOIs | |
| Publication status | Published - 2017 |
| Event | 10th International Conference on Utility and Cloud Computing - AT&T Hotel and Conference Center, Austin, United States Duration: 5 Dec 2017 → 8 Dec 2017 Conference number: 10 http://www.depts.ttu.edu/cac/conferences/ucc2017/ (Link to Conference Website) |
Conference
| Conference | 10th International Conference on Utility and Cloud Computing |
|---|---|
| Abbreviated title | UCC '17 |
| Country/Territory | United States |
| City | Austin |
| Period | 5/12/17 → 8/12/17 |
| Internet address |
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UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
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