A Design-based Approach to Enhancing Technical Drawing Skills in Design and Engineering Education using VR and AR Tools

Omar Ivan Huerta Cardoso, Abdil Kus, Ertugrul Unver, Prof Ridvan Aslan, Mohammed Dawood, Mohammed Kofoglu, Vladimir Ivanov

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

There are concerns from higher education (HE) institutions and industry about the decline in standards of technical drawings (TDs) due to the lack of understanding of basic geometric construction and the conventions of drafting skills that underpin the best practices. There is growing evidence that simulations/animations along with augmented and virtual reality (AR/VR) technologies can improve learners’ engagement, competence, and skills; especially when compared to traditional didactic methods. However, this approach to teaching and learning (T&L) is difficult when studied at distance, or without access to the appropriate technologies to carry out the suggested activities. Leading to the need to develop appropriate methods and content that suit this pedagogical problem. This paper describes the development of an AR/VR application to support the T&L of design and engineering students in education and industry. Using a multi-disciplinary design-based research methodology, this European (UK, Bulgaria, Turkey) funded research project combines pedagogy and technology to approach TDs education problems; and to develop an AR/VR education solution to address learning difficulties within the different critical TDs categories identified. This development is based on findings from an international study in three different categories covering the perception of TDs education, assessing of TDs knowledge and ability, and expectations of TDs education. This research project also covers the difficulties and good practices of multi-disciplinary teams for developing TDs and AR/VR contents where the approaches to T&L may differ between practices.
LanguageEnglish
Title of host publicationVISIGRAPP 2019 - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Subtitle of host publicationVISIGRAPP 2019
EditorsAndreas Kerren, Christophe Hurter, Jose Braz
Place of PublicationPortugal
PublisherScience and Technology Publications, Lda.
Chapter3
Pages306-313
Number of pages8
Volume3
ISBN (Electronic)9789897583544
ISBN (Print)9789897583544
Publication statusPublished - 26 Feb 2019
Event14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Prague, Czech Republic
Duration: 25 Feb 201927 Feb 2019
http://www.visigrapp.org/

Conference

Conference14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Abbreviated titleVISIGRAPP 2019
CountryCzech Republic
CityPrague
Period25/02/1927/02/19
Internet address

Fingerprint

engineering
education
best practice
research project
industry
learning disorder
Bulgaria
virtual reality
didactics
Turkey
simulation
lack
methodology
ability
Teaching
learning
evidence
student

Cite this

Huerta Cardoso, O. I., Kus, A., Unver, E., Aslan, P. R., Dawood, M., Kofoglu, M., & Ivanov, V. (2019). A Design-based Approach to Enhancing Technical Drawing Skills in Design and Engineering Education using VR and AR Tools. In A. Kerren, C. Hurter, & J. Braz (Eds.), VISIGRAPP 2019 - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: VISIGRAPP 2019 (Vol. 3, pp. 306-313). Portugal: Science and Technology Publications, Lda..
Huerta Cardoso, Omar Ivan ; Kus, Abdil ; Unver, Ertugrul ; Aslan, Prof Ridvan ; Dawood, Mohammed ; Kofoglu, Mohammed ; Ivanov, Vladimir. / A Design-based Approach to Enhancing Technical Drawing Skills in Design and Engineering Education using VR and AR Tools. VISIGRAPP 2019 - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: VISIGRAPP 2019. editor / Andreas Kerren ; Christophe Hurter ; Jose Braz. Vol. 3 Portugal : Science and Technology Publications, Lda., 2019. pp. 306-313
@inproceedings{dd7a2d8cb9cd4b58a59c712b0553dd5c,
title = "A Design-based Approach to Enhancing Technical Drawing Skills in Design and Engineering Education using VR and AR Tools",
abstract = "There are concerns from higher education (HE) institutions and industry about the decline in standards of technical drawings (TDs) due to the lack of understanding of basic geometric construction and the conventions of drafting skills that underpin the best practices. There is growing evidence that simulations/animations along with augmented and virtual reality (AR/VR) technologies can improve learners’ engagement, competence, and skills; especially when compared to traditional didactic methods. However, this approach to teaching and learning (T&L) is difficult when studied at distance, or without access to the appropriate technologies to carry out the suggested activities. Leading to the need to develop appropriate methods and content that suit this pedagogical problem. This paper describes the development of an AR/VR application to support the T&L of design and engineering students in education and industry. Using a multi-disciplinary design-based research methodology, this European (UK, Bulgaria, Turkey) funded research project combines pedagogy and technology to approach TDs education problems; and to develop an AR/VR education solution to address learning difficulties within the different critical TDs categories identified. This development is based on findings from an international study in three different categories covering the perception of TDs education, assessing of TDs knowledge and ability, and expectations of TDs education. This research project also covers the difficulties and good practices of multi-disciplinary teams for developing TDs and AR/VR contents where the approaches to T&L may differ between practices.",
keywords = "Augmented reality, Education, Pedagogy, Skills development, Virtual reality",
author = "{Huerta Cardoso}, {Omar Ivan} and Abdil Kus and Ertugrul Unver and Aslan, {Prof Ridvan} and Mohammed Dawood and Mohammed Kofoglu and Vladimir Ivanov",
year = "2019",
month = "2",
day = "26",
language = "English",
isbn = "9789897583544",
volume = "3",
pages = "306--313",
editor = "Kerren, {Andreas } and Hurter, {Christophe } and { Braz}, Jose",
booktitle = "VISIGRAPP 2019 - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications",
publisher = "Science and Technology Publications, Lda.",

}

Huerta Cardoso, OI, Kus, A, Unver, E, Aslan, PR, Dawood, M, Kofoglu, M & Ivanov, V 2019, A Design-based Approach to Enhancing Technical Drawing Skills in Design and Engineering Education using VR and AR Tools. in A Kerren, C Hurter & J Braz (eds), VISIGRAPP 2019 - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: VISIGRAPP 2019. vol. 3, Science and Technology Publications, Lda., Portugal, pp. 306-313, 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Prague, Czech Republic, 25/02/19.

A Design-based Approach to Enhancing Technical Drawing Skills in Design and Engineering Education using VR and AR Tools. / Huerta Cardoso, Omar Ivan; Kus, Abdil; Unver, Ertugrul; Aslan, Prof Ridvan; Dawood, Mohammed; Kofoglu, Mohammed; Ivanov, Vladimir.

VISIGRAPP 2019 - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: VISIGRAPP 2019. ed. / Andreas Kerren; Christophe Hurter; Jose Braz. Vol. 3 Portugal : Science and Technology Publications, Lda., 2019. p. 306-313.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - A Design-based Approach to Enhancing Technical Drawing Skills in Design and Engineering Education using VR and AR Tools

AU - Huerta Cardoso, Omar Ivan

AU - Kus, Abdil

AU - Unver, Ertugrul

AU - Aslan, Prof Ridvan

AU - Dawood, Mohammed

AU - Kofoglu, Mohammed

AU - Ivanov, Vladimir

PY - 2019/2/26

Y1 - 2019/2/26

N2 - There are concerns from higher education (HE) institutions and industry about the decline in standards of technical drawings (TDs) due to the lack of understanding of basic geometric construction and the conventions of drafting skills that underpin the best practices. There is growing evidence that simulations/animations along with augmented and virtual reality (AR/VR) technologies can improve learners’ engagement, competence, and skills; especially when compared to traditional didactic methods. However, this approach to teaching and learning (T&L) is difficult when studied at distance, or without access to the appropriate technologies to carry out the suggested activities. Leading to the need to develop appropriate methods and content that suit this pedagogical problem. This paper describes the development of an AR/VR application to support the T&L of design and engineering students in education and industry. Using a multi-disciplinary design-based research methodology, this European (UK, Bulgaria, Turkey) funded research project combines pedagogy and technology to approach TDs education problems; and to develop an AR/VR education solution to address learning difficulties within the different critical TDs categories identified. This development is based on findings from an international study in three different categories covering the perception of TDs education, assessing of TDs knowledge and ability, and expectations of TDs education. This research project also covers the difficulties and good practices of multi-disciplinary teams for developing TDs and AR/VR contents where the approaches to T&L may differ between practices.

AB - There are concerns from higher education (HE) institutions and industry about the decline in standards of technical drawings (TDs) due to the lack of understanding of basic geometric construction and the conventions of drafting skills that underpin the best practices. There is growing evidence that simulations/animations along with augmented and virtual reality (AR/VR) technologies can improve learners’ engagement, competence, and skills; especially when compared to traditional didactic methods. However, this approach to teaching and learning (T&L) is difficult when studied at distance, or without access to the appropriate technologies to carry out the suggested activities. Leading to the need to develop appropriate methods and content that suit this pedagogical problem. This paper describes the development of an AR/VR application to support the T&L of design and engineering students in education and industry. Using a multi-disciplinary design-based research methodology, this European (UK, Bulgaria, Turkey) funded research project combines pedagogy and technology to approach TDs education problems; and to develop an AR/VR education solution to address learning difficulties within the different critical TDs categories identified. This development is based on findings from an international study in three different categories covering the perception of TDs education, assessing of TDs knowledge and ability, and expectations of TDs education. This research project also covers the difficulties and good practices of multi-disciplinary teams for developing TDs and AR/VR contents where the approaches to T&L may differ between practices.

KW - Augmented reality

KW - Education

KW - Pedagogy

KW - Skills development

KW - Virtual reality

UR - http://www.scopus.com/inward/record.url?scp=85064730390&partnerID=8YFLogxK

M3 - Conference contribution

SN - 9789897583544

VL - 3

SP - 306

EP - 313

BT - VISIGRAPP 2019 - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

A2 - Kerren, Andreas

A2 - Hurter, Christophe

A2 - Braz, Jose

PB - Science and Technology Publications, Lda.

CY - Portugal

ER -

Huerta Cardoso OI, Kus A, Unver E, Aslan PR, Dawood M, Kofoglu M et al. A Design-based Approach to Enhancing Technical Drawing Skills in Design and Engineering Education using VR and AR Tools. In Kerren A, Hurter C, Braz J, editors, VISIGRAPP 2019 - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: VISIGRAPP 2019. Vol. 3. Portugal: Science and Technology Publications, Lda. 2019. p. 306-313