Abstract
There are concerns from higher education (HE) institutions and industry about the decline in standards of technical drawings (TDs) due to the lack of understanding of basic geometric construction and the conventions of drafting skills that underpin the best practices. There is growing evidence that simulations/animations along with augmented and virtual reality (AR/VR) technologies can improve learners’ engagement, competence, and skills; especially when compared to traditional didactic methods. However, this approach to teaching and learning (T&L) is difficult when studied at distance, or without access to the appropriate technologies to carry out the suggested activities. Leading to the need to develop appropriate methods and content that suit this pedagogical problem.
This paper describes the development of an AR/VR application to support the T&L of design and engineering students in education and industry. Using a multi-disciplinary design-based research methodology, this European (UK, Bulgaria, Turkey) funded research project combines pedagogy and technology to approach TDs education problems; and to develop an AR/VR education solution to address learning difficulties within the different critical TDs categories identified.
This development is based on findings from an international study in three different categories covering the perception of TDs education, assessing of TDs knowledge and ability, and expectations of TDs education. This research project also covers the difficulties and good practices of multi-disciplinary teams for developing TDs and AR/VR contents where the approaches to T&L may differ between practices.
Original language | English |
---|---|
Title of host publication | VISIGRAPP 2019 |
Subtitle of host publication | Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications |
Editors | Andreas Kerren, Christophe Hurter, Jose Braz |
Place of Publication | Portugal |
Publisher | Science and Technology Publications, Lda. |
Chapter | 3 |
Pages | 306-313 |
Number of pages | 8 |
Volume | 3 |
ISBN (Electronic) | 9789897583544 |
ISBN (Print) | 9789897583544 |
DOIs | |
Publication status | Published - 26 Feb 2019 |
Event | 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Prague, Czech Republic Duration: 25 Feb 2019 → 27 Feb 2019 Conference number: 14 http://www.visigrapp.org/ |
Conference
Conference | 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications |
---|---|
Abbreviated title | VISIGRAPP 2019 |
Country | Czech Republic |
City | Prague |
Period | 25/02/19 → 27/02/19 |
Internet address |
Fingerprint Dive into the research topics of 'A Design-based Approach to Enhancing Technical Drawing Skills in Design and Engineering Education using VR and AR Tools'. Together they form a unique fingerprint.
Profiles
-
Ertu Unver
- Department of Architecture and 3D Design - Principal Enterprise Fellow
- School of Art, Design and Architecture
- Innovative Design Lab Research Centre - Member
Person: Academic