Abstract
This paper investigates the use of neural networks to provide a challenging environment to motivate students of mathematics in further investigation of mathematical concepts. The research focuses on areas of shape, but similar methods could be used for a variety of mathematical topics. The paper presents a game in which a back-propagation neural network is trained by the player to compare areas of mathematical shapes. The original prototype in MATLAB is presented. A demonstration of the idea of a neural network as a opponent using the Python Programming Language further expands on this original work. The results show that a neural network can be used in a variety of ways to support students of differing levels of ability.
| Original language | English |
|---|---|
| Title of host publication | 2010 2nd International IEEE Consumer Electronic Society's Games Innovation Conference, ICE-GIC |
| Publisher | IEEE |
| Number of pages | 7 |
| ISBN (Print) | 9781424471782 |
| DOIs | |
| Publication status | Published - 22 Feb 2011 |
| Externally published | Yes |
| Event | 2nd International IEEE Consumer Electronic Society Games Innovation Conference - Hong Kong, China Duration: 21 Dec 2010 → 23 Dec 2010 Conference number: 2 |
Conference
| Conference | 2nd International IEEE Consumer Electronic Society Games Innovation Conference |
|---|---|
| Abbreviated title | ICE-GIC 2010 |
| Country/Territory | China |
| City | Hong Kong |
| Period | 21/12/10 → 23/12/10 |
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