A Model for Developing Emotional Computer Game Experiences Based on Physiological Measurements

Chaoguang Wang, Q. I. Song

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

One of key issues in computer game development is how to effectively and quickly evaluate the feeling and experience of users. The model proposed will correlate physiological data with emotional states to remake it easier for developers to create contents that are emotionally engaging. Once we know the physiological response to game experiences and the mechanism driving them, we can have a greater control over observed effect people react to computer game. A further application is the use of this model for creating new game features and content based on physiological signals. In addition to benefiting the industry, the long term implications of this model will be socially significant. It will provide future researchers with a "bridge"between the material world of images, sounds, physiology, and the mental world of emotions and intentions.

Original languageEnglish
Title of host publicationICHMI 2021
Subtitle of host publicationProceedings of the 2021 International Conference on Human-Machine Interaction
PublisherAssociation for Computing Machinery
Pages18-22
Number of pages5
ISBN (Electronic)9781450387774
DOIs
Publication statusPublished - 15 Oct 2021
Externally publishedYes
Event2021 International Conference on Human-Machine Interaction - Virtual, Online, China
Duration: 7 May 20219 May 2021

Conference

Conference2021 International Conference on Human-Machine Interaction
Abbreviated titleICHMI 2021
Country/TerritoryChina
CityVirtual, Online
Period7/05/219/05/21

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