A model to identify affordances for game-based sustainability learning

Carlo Fabricatore, Ximena Lopez

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

12 Citations (Scopus)

Abstract

Sustainability learning requires the assimilation of domain-specific knowledge and the development of mindsets suitable to engage in complex system dynamics to foster sustainable action. There is a need for bespoke educational models and practical tools to foster sustainability learning. Digital games can answer such need, due to their remarkable potential to wholly engage players in sustainability-related contexts and problems entailing complex dynamics, and the advantages of intrinsically motivating game-based learning processes. However, there is evidence suggesting that such potential might be underexploited. To address this, in this paper we present a model for the identification and analysis of game-based sustainability learning affordances. Our model can be used to support the selection of games for educational purposes, or to facilitate the planning and introduction of game-based sustainability learning affordances when designing new games.

Original languageEnglish
Title of host publicationProceedings of the European Conference on Games-based Learning
PublisherDechema e.V.
Pages99-109
Number of pages11
Volume1
ISBN (Electronic)9781910309551
Publication statusPublished - 2014

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