Abstract
Sustainability learning requires the assimilation of domain-specific knowledge and the development of mindsets suitable to engage in complex system dynamics to foster sustainable action. There is a need for bespoke educational models and practical tools to foster sustainability learning. Digital games can answer such need, due to their remarkable potential to wholly engage players in sustainability-related contexts and problems entailing complex dynamics, and the advantages of intrinsically motivating game-based learning processes. However, there is evidence suggesting that such potential might be underexploited. To address this, in this paper we present a model for the identification and analysis of game-based sustainability learning affordances. Our model can be used to support the selection of games for educational purposes, or to facilitate the planning and introduction of game-based sustainability learning affordances when designing new games.
Original language | English |
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Title of host publication | Proceedings of the European Conference on Games-based Learning |
Publisher | Dechema e.V. |
Pages | 99-109 |
Number of pages | 11 |
Volume | 1 |
ISBN (Electronic) | 9781910309551 |
Publication status | Published - 2014 |