A model to identify affordances for game-based sustainability learning

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Sustainability learning requires the assimilation of domain-specific knowledge and the development of mindsets suitable to engage in complex system dynamics to foster sustainable action. There is a need for bespoke educational models and practical tools to foster sustainability learning. Digital games can answer such need, due to their remarkable potential to wholly engage players in sustainability-related contexts and problems entailing complex dynamics, and the advantages of intrinsically motivating game-based learning processes. However, there is evidence suggesting that such potential might be underexploited. To address this, in this paper we present a model for the identification and analysis of game-based sustainability learning affordances. Our model can be used to support the selection of games for educational purposes, or to facilitate the planning and introduction of game-based sustainability learning affordances when designing new games.

Original languageEnglish
Title of host publicationProceedings of the European Conference on Games-based Learning
PublisherDechema e.V.
Pages99-109
Number of pages11
Volume1
ISBN (Electronic)9781910309551
Publication statusPublished - 2014

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Sustainable development
sustainability
learning
assimilation
Large scale systems
learning process
Identification (control systems)
Planning
planning
knowledge
evidence

Cite this

Fabricatore, C., & Lopez, X. (2014). A model to identify affordances for game-based sustainability learning. In Proceedings of the European Conference on Games-based Learning (Vol. 1, pp. 99-109). Dechema e.V..
Fabricatore, Carlo ; Lopez, Ximena. / A model to identify affordances for game-based sustainability learning. Proceedings of the European Conference on Games-based Learning. Vol. 1 Dechema e.V., 2014. pp. 99-109
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Fabricatore, C & Lopez, X 2014, A model to identify affordances for game-based sustainability learning. in Proceedings of the European Conference on Games-based Learning. vol. 1, Dechema e.V., pp. 99-109.

A model to identify affordances for game-based sustainability learning. / Fabricatore, Carlo; Lopez, Ximena.

Proceedings of the European Conference on Games-based Learning. Vol. 1 Dechema e.V., 2014. p. 99-109.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Fabricatore C, Lopez X. A model to identify affordances for game-based sustainability learning. In Proceedings of the European Conference on Games-based Learning. Vol. 1. Dechema e.V. 2014. p. 99-109