An analysis instrument for gameplay information flows supporting sustainability complex problem-solving

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This article presents a game analysis instrument for the identification and evaluation of gameplay information flows which may promote the development of complex problem-solving capabilities. Complex problem-solving is essential to foster the sustainable development of our global world, addressing our needs while at the same time ensuring that future generations will be able to address their own. Learning for sustainable development should be a central focus of contemporary education, and games can be valuable learning environments for the advancement of complex problemsolving capabilities. Players’ engagement in complex problem-solving processes depends on contents, function, timeliness and amount of gameplay information available to them. Hence, the instrument presented in this article was developed to capture functionality and properties of gameplay information flows key to engage in and interpret complex problem-solving situations. The instrument is based on a model of gameplay as a contextualised activity process driven by meaning-making, developed integrating perspectives from complex problem-solving theory and constructivism learning theory. An exploratory test of the instrument was carried out through a case study based on the game Stop Disasters. Results suggest that the instrument allows to comprehensively evaluate suitability of gameplay information flows to engage players in complex problem-solving situations, and foster complex problem-solving capabilities. The instrument can support the analysis of existing games, as well as the design of new games. Hence, it can be a comprehensive and valuable tool for researchers, developers and educators involved in projects concerning sustainability and game-based learning.
LanguageEnglish
Title of host publicationProceedings of the 13th International Conference on Game Based Learning
Subtitle of host publicationECGBL 2019
EditorsLars Elbæk, Gunver Majgaard, Andrea Valente, Saifuddin Khalid
Place of PublicationReading, UK
PublisherAcademic Conferences and Publishing International
Pages863-871
Number of pages9
ISBN (Electronic)9781912764372
ISBN (Print)9781912764389
Publication statusAccepted/In press - 11 Jul 2019
Event13th European Conference on Games Based Learning - The University of Southern Denmark, Odense, Denmark
Duration: 3 Oct 20194 Oct 2019
Conference number: 13
https://ispr.info/2018/11/16/call-13th-european-conference-on-game-based-learning-ecgbl-2019/

Conference

Conference13th European Conference on Games Based Learning
Abbreviated titleECGBL 2019
CountryDenmark
CityOdense
Period3/10/194/10/19
Internet address

Fingerprint

information flow
sustainability
sustainable development
constructivism
learning theory
available information
functionality
learning
disaster
learning environment
educator
evaluation
education

Cite this

Gyaurov, D., Fabricatore, C., & Lopez, X. (Accepted/In press). An analysis instrument for gameplay information flows supporting sustainability complex problem-solving. In L. Elbæk, G. Majgaard, A. Valente, & S. Khalid (Eds.), Proceedings of the 13th International Conference on Game Based Learning : ECGBL 2019 (pp. 863-871). Reading, UK: Academic Conferences and Publishing International.
Gyaurov, Dimitar ; Fabricatore, Carlo ; Lopez, Ximena. / An analysis instrument for gameplay information flows supporting sustainability complex problem-solving. Proceedings of the 13th International Conference on Game Based Learning : ECGBL 2019. editor / Lars Elbæk ; Gunver Majgaard ; Andrea Valente ; Saifuddin Khalid. Reading, UK : Academic Conferences and Publishing International, 2019. pp. 863-871
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abstract = "This article presents a game analysis instrument for the identification and evaluation of gameplay information flows which may promote the development of complex problem-solving capabilities. Complex problem-solving is essential to foster the sustainable development of our global world, addressing our needs while at the same time ensuring that future generations will be able to address their own. Learning for sustainable development should be a central focus of contemporary education, and games can be valuable learning environments for the advancement of complex problemsolving capabilities. Players’ engagement in complex problem-solving processes depends on contents, function, timeliness and amount of gameplay information available to them. Hence, the instrument presented in this article was developed to capture functionality and properties of gameplay information flows key to engage in and interpret complex problem-solving situations. The instrument is based on a model of gameplay as a contextualised activity process driven by meaning-making, developed integrating perspectives from complex problem-solving theory and constructivism learning theory. An exploratory test of the instrument was carried out through a case study based on the game Stop Disasters. Results suggest that the instrument allows to comprehensively evaluate suitability of gameplay information flows to engage players in complex problem-solving situations, and foster complex problem-solving capabilities. The instrument can support the analysis of existing games, as well as the design of new games. Hence, it can be a comprehensive and valuable tool for researchers, developers and educators involved in projects concerning sustainability and game-based learning.",
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Gyaurov, D, Fabricatore, C & Lopez, X 2019, An analysis instrument for gameplay information flows supporting sustainability complex problem-solving. in L Elbæk, G Majgaard, A Valente & S Khalid (eds), Proceedings of the 13th International Conference on Game Based Learning : ECGBL 2019. Academic Conferences and Publishing International, Reading, UK, pp. 863-871, 13th European Conference on Games Based Learning, Odense, Denmark, 3/10/19.

An analysis instrument for gameplay information flows supporting sustainability complex problem-solving. / Gyaurov, Dimitar; Fabricatore, Carlo; Lopez, Ximena.

Proceedings of the 13th International Conference on Game Based Learning : ECGBL 2019. ed. / Lars Elbæk; Gunver Majgaard; Andrea Valente; Saifuddin Khalid. Reading, UK : Academic Conferences and Publishing International, 2019. p. 863-871.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - An analysis instrument for gameplay information flows supporting sustainability complex problem-solving

AU - Gyaurov, Dimitar

AU - Fabricatore, Carlo

AU - Lopez, Ximena

PY - 2019/7/11

Y1 - 2019/7/11

N2 - This article presents a game analysis instrument for the identification and evaluation of gameplay information flows which may promote the development of complex problem-solving capabilities. Complex problem-solving is essential to foster the sustainable development of our global world, addressing our needs while at the same time ensuring that future generations will be able to address their own. Learning for sustainable development should be a central focus of contemporary education, and games can be valuable learning environments for the advancement of complex problemsolving capabilities. Players’ engagement in complex problem-solving processes depends on contents, function, timeliness and amount of gameplay information available to them. Hence, the instrument presented in this article was developed to capture functionality and properties of gameplay information flows key to engage in and interpret complex problem-solving situations. The instrument is based on a model of gameplay as a contextualised activity process driven by meaning-making, developed integrating perspectives from complex problem-solving theory and constructivism learning theory. An exploratory test of the instrument was carried out through a case study based on the game Stop Disasters. Results suggest that the instrument allows to comprehensively evaluate suitability of gameplay information flows to engage players in complex problem-solving situations, and foster complex problem-solving capabilities. The instrument can support the analysis of existing games, as well as the design of new games. Hence, it can be a comprehensive and valuable tool for researchers, developers and educators involved in projects concerning sustainability and game-based learning.

AB - This article presents a game analysis instrument for the identification and evaluation of gameplay information flows which may promote the development of complex problem-solving capabilities. Complex problem-solving is essential to foster the sustainable development of our global world, addressing our needs while at the same time ensuring that future generations will be able to address their own. Learning for sustainable development should be a central focus of contemporary education, and games can be valuable learning environments for the advancement of complex problemsolving capabilities. Players’ engagement in complex problem-solving processes depends on contents, function, timeliness and amount of gameplay information available to them. Hence, the instrument presented in this article was developed to capture functionality and properties of gameplay information flows key to engage in and interpret complex problem-solving situations. The instrument is based on a model of gameplay as a contextualised activity process driven by meaning-making, developed integrating perspectives from complex problem-solving theory and constructivism learning theory. An exploratory test of the instrument was carried out through a case study based on the game Stop Disasters. Results suggest that the instrument allows to comprehensively evaluate suitability of gameplay information flows to engage players in complex problem-solving situations, and foster complex problem-solving capabilities. The instrument can support the analysis of existing games, as well as the design of new games. Hence, it can be a comprehensive and valuable tool for researchers, developers and educators involved in projects concerning sustainability and game-based learning.

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KW - constructivist learning

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KW - sustainability

KW - game analysis,

KW - gameplay

M3 - Conference contribution

SN - 9781912764389

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EP - 871

BT - Proceedings of the 13th International Conference on Game Based Learning

A2 - Elbæk, Lars

A2 - Majgaard, Gunver

A2 - Valente, Andrea

A2 - Khalid, Saifuddin

PB - Academic Conferences and Publishing International

CY - Reading, UK

ER -

Gyaurov D, Fabricatore C, Lopez X. An analysis instrument for gameplay information flows supporting sustainability complex problem-solving. In Elbæk L, Majgaard G, Valente A, Khalid S, editors, Proceedings of the 13th International Conference on Game Based Learning : ECGBL 2019. Reading, UK: Academic Conferences and Publishing International. 2019. p. 863-871