Application of VR and AR Tools for Technical Drawing Education

Omar Ivan Huerta Cardoso, Ertugrul Unver, Prof Ridvan Aslan, Abdil Kus, Dimo Chotrov

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

There are concerns from Higher Education (HE) institutions and industry about the decline in standards of Technical Drawings (TD) due to the lack of understanding of basic principles and conventions that underpin the best practices. There is growing evidence that simulations/animations along with augmented and virtual reality (AR/VR) technologies can improve learners’ engagement, competence, and skills; especially when compared to traditional didactic methods. The purpose of this work is to develop and examine the overall effect as well as the impact of virtual and augmented reality -based methods and tools on the teaching and learning experience of technical drawing principles in the context of higher education settings. The development of tools and methods is based on the findings of a previous international study in three different categories covering the perception of TD education, assessing of TD knowledge and ability, and expectations of TD education
Original languageEnglish
Title of host publicationProceedings of CAD'19
Pages363-366
Number of pages4
DOIs
Publication statusPublished - 2019
EventCAD'19 - the 16th annual International CAD Conference - The Village Hotel Changi , Changi, Singapore
Duration: 24 Jun 201926 Jun 2019
http://www.cadconferences.com/index.html#.XQi2H4hKi70

Conference

ConferenceCAD'19 - the 16th annual International CAD Conference
CountrySingapore
CityChangi
Period24/06/1926/06/19
Internet address

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education
virtual reality
didactics
best practice
simulation
industry
lack
ability
Teaching
learning
evidence
experience

Cite this

Huerta Cardoso, Omar Ivan ; Unver, Ertugrul ; Aslan, Prof Ridvan ; Kus, Abdil ; Chotrov, Dimo. / Application of VR and AR Tools for Technical Drawing Education. Proceedings of CAD'19. 2019. pp. 363-366
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abstract = "There are concerns from Higher Education (HE) institutions and industry about the decline in standards of Technical Drawings (TD) due to the lack of understanding of basic principles and conventions that underpin the best practices. There is growing evidence that simulations/animations along with augmented and virtual reality (AR/VR) technologies can improve learners’ engagement, competence, and skills; especially when compared to traditional didactic methods. The purpose of this work is to develop and examine the overall effect as well as the impact of virtual and augmented reality -based methods and tools on the teaching and learning experience of technical drawing principles in the context of higher education settings. The development of tools and methods is based on the findings of a previous international study in three different categories covering the perception of TD education, assessing of TD knowledge and ability, and expectations of TD education",
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Huerta Cardoso, OI, Unver, E, Aslan, PR, Kus, A & Chotrov, D 2019, Application of VR and AR Tools for Technical Drawing Education. in Proceedings of CAD'19. pp. 363-366, CAD'19 - the 16th annual International CAD Conference, Changi, Singapore, 24/06/19. https://doi.org/10.14733/cadconfP.2019.363-366

Application of VR and AR Tools for Technical Drawing Education. / Huerta Cardoso, Omar Ivan; Unver, Ertugrul; Aslan, Prof Ridvan; Kus, Abdil; Chotrov, Dimo.

Proceedings of CAD'19. 2019. p. 363-366.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AB - There are concerns from Higher Education (HE) institutions and industry about the decline in standards of Technical Drawings (TD) due to the lack of understanding of basic principles and conventions that underpin the best practices. There is growing evidence that simulations/animations along with augmented and virtual reality (AR/VR) technologies can improve learners’ engagement, competence, and skills; especially when compared to traditional didactic methods. The purpose of this work is to develop and examine the overall effect as well as the impact of virtual and augmented reality -based methods and tools on the teaching and learning experience of technical drawing principles in the context of higher education settings. The development of tools and methods is based on the findings of a previous international study in three different categories covering the perception of TD education, assessing of TD knowledge and ability, and expectations of TD education

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