TY - JOUR
T1 - Applying a Modified Technology Acceptance Model to the Use and Assessment of Digital Art Tools
AU - Aboalgasm, Aber Salem Sasi
AU - Ward, Rupert
AU - Glazzard, Jonathan
PY - 2014/8/27
Y1 - 2014/8/27
N2 - The article aims to investigate how digital tools can significantly develop the artistic ability in children and promote their general creativity. It intends to focus on children between 9-10 years old in a classroom environment. The purpose of this particular study is to test a modified technology acceptance model in the field of digital art and creativity by adding motivation as a new variable to provide better models of assessment, and to develop new models of identifying relationships between art, technology, and creativity. The model must be adapted to provide children with suitable tools and techniques to improve their performance through their attitudes, intentions, and behaviors. This amended model will assess children’s creativity and should provide a method of assessing the effectiveness of digital art tools for stimulating creativity in children. This study takes a mixed method approach including qualitative and quantitative research. Three methods were used: observation, questionnaire, and semi-structured interview.
AB - The article aims to investigate how digital tools can significantly develop the artistic ability in children and promote their general creativity. It intends to focus on children between 9-10 years old in a classroom environment. The purpose of this particular study is to test a modified technology acceptance model in the field of digital art and creativity by adding motivation as a new variable to provide better models of assessment, and to develop new models of identifying relationships between art, technology, and creativity. The model must be adapted to provide children with suitable tools and techniques to improve their performance through their attitudes, intentions, and behaviors. This amended model will assess children’s creativity and should provide a method of assessing the effectiveness of digital art tools for stimulating creativity in children. This study takes a mixed method approach including qualitative and quantitative research. Three methods were used: observation, questionnaire, and semi-structured interview.
KW - Technology Acceptance Model
KW - creativity
KW - motivation
KW - traditional drawing tools
KW - digital drawing
KW - digital drawing tools
U2 - 10.18848/2154-8560/CGP/v04i04/44151
DO - 10.18848/2154-8560/CGP/v04i04/44151
M3 - Article
VL - 4
SP - 71
EP - 83
JO - The International Journal of the Image
JF - The International Journal of the Image
SN - 2154-8560
IS - 4
ER -