Augmented reality and gamification in heritage museums

Ramy Hammady, Minhua Ma, Nicholas Temple

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

62 Citations (Scopus)


Augmented Reality (AR) technology is one of the fastest growing areas in the computing field and it has pervaded many applications in the market including museums. However, there is a need for a survey exploring the effectiveness of augmented reality as a communication medium in museums. This paper reviews the development of Augmented Reality as a mass communication [1] tool in museums. We introduce a communication model which would work as a roadmap building AR guidance system with ensuring this system will be a successful method of communication with users. Besides, we propose a novel way to enhance the visitors’ experience and learning by combining AR with games in museums.

Original languageEnglish
Title of host publicationSerious Games - 2nd Joint International Conference, JCSG 2016, Proceedings
PublisherSpringer Verlag
Number of pages7
Volume9894 LNCS
ISBN (Print)9783319458403
Publication statusPublished - 2016
Event2nd International Joint Conference on Serious Games - The Edge, Brisbane, Australia
Duration: 26 Sep 201627 Sep 2016
Conference number: 2 (Link to Conference Website)

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9894 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349


Conference2nd International Joint Conference on Serious Games
Abbreviated titleJCSG 2016
Internet address


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