Abstract
Augmented Reality (AR) technology is one of the fastest growing areas in the computing field and it has pervaded many applications in the market including museums. However, there is a need for a survey exploring the effectiveness of augmented reality as a communication medium in museums. This paper reviews the development of Augmented Reality as a mass communication [1] tool in museums. We introduce a communication model which would work as a roadmap building AR guidance system with ensuring this system will be a successful method of communication with users. Besides, we propose a novel way to enhance the visitors’ experience and learning by combining AR with games in museums.
| Original language | English |
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| Title of host publication | Serious Games - 2nd Joint International Conference, JCSG 2016, Proceedings |
| Publisher | Springer Verlag |
| Pages | 181-187 |
| Number of pages | 7 |
| Volume | 9894 LNCS |
| ISBN (Print) | 9783319458403 |
| DOIs | |
| Publication status | Published - 2016 |
| Event | 2nd International Joint Conference on Serious Games - The Edge, Brisbane, Australia Duration: 26 Sept 2016 → 27 Sept 2016 Conference number: 2 http://jcsg2016.org/ (Link to Conference Website) |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 9894 LNCS |
| ISSN (Print) | 03029743 |
| ISSN (Electronic) | 16113349 |
Conference
| Conference | 2nd International Joint Conference on Serious Games |
|---|---|
| Abbreviated title | JCSG 2016 |
| Country/Territory | Australia |
| City | Brisbane |
| Period | 26/09/16 → 27/09/16 |
| Internet address |
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