Broad Environmental Change Blindness in Virtual Environments and Video Games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

For almost 120 years, it has been demonstrated in literature that humans are susceptible to many different types of change blindness; essentially if a change in a visual scene is not sudden or obvious, it fails to be detected. Research utilising video game environments provides the opportunity for the study of change blindness during dynamic and interactive tasks. This study examined participant perception of gradual broad changes to both colour and textural information across surfaces and objects in a video game mimicking that of a First Person adventure or point and click game/genre escape room task. 119 participants were asked to solve a room escape puzzle, results demonstrated that perception of gradual textural changes to an environment across a range of decreasing durations (90s, 45s, 22.5s & 11.25s) were detected only by a very small proportion of participants (4.20%). There was no significant effect of the variation in time on detection rates.
Original languageEnglish
Title of host publicationVideogame Sciences and Arts
Subtitle of host publication11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings
EditorsNelson Zagalo, Ana Isabel Veloso, Liliana Costa, Óscar Mealha
PublisherSpringer
Pages169-178
Number of pages10
Edition1st
ISBN (Electronic)9783030379834
ISBN (Print)9783030379827
DOIs
Publication statusPublished - 24 Jan 2020
Event11th Conference on Videogame Sciences and Arts - Aveiro, Portugal
Duration: 27 Nov 201929 Nov 2019
Conference number: 11
http://videojogos2019.web.ua.pt/

Publication series

NameCommunications in Computer and Information Science
PublisherSpringer
VolumeCCIS 1164
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference11th Conference on Videogame Sciences and Arts
CountryPortugal
CityAveiro
Period27/11/1929/11/19
Internet address

Fingerprint

Virtual reality
Color

Cite this

Marples, D., Carter, P., Gledhill, D., & Goodson, S. (2020). Broad Environmental Change Blindness in Virtual Environments and Video Games. In N. Zagalo, A. I. Veloso, L. Costa, & Ó. Mealha (Eds.), Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings (1st ed., pp. 169-178). (Communications in Computer and Information Science ; Vol. CCIS 1164). Springer. https://doi.org/10.1007/978-3-030-37983-4_13
Marples, Daryl ; Carter, Pelham ; Gledhill, Duke ; Goodson, Simon. / Broad Environmental Change Blindness in Virtual Environments and Video Games. Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings. editor / Nelson Zagalo ; Ana Isabel Veloso ; Liliana Costa ; Óscar Mealha. 1st. ed. Springer, 2020. pp. 169-178 (Communications in Computer and Information Science ).
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abstract = "For almost 120 years, it has been demonstrated in literature that humans are susceptible to many different types of change blindness; essentially if a change in a visual scene is not sudden or obvious, it fails to be detected. Research utilising video game environments provides the opportunity for the study of change blindness during dynamic and interactive tasks. This study examined participant perception of gradual broad changes to both colour and textural information across surfaces and objects in a video game mimicking that of a First Person adventure or point and click game/genre escape room task. 119 participants were asked to solve a room escape puzzle, results demonstrated that perception of gradual textural changes to an environment across a range of decreasing durations (90s, 45s, 22.5s & 11.25s) were detected only by a very small proportion of participants (4.20{\%}). There was no significant effect of the variation in time on detection rates.",
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Marples, D, Carter, P, Gledhill, D & Goodson, S 2020, Broad Environmental Change Blindness in Virtual Environments and Video Games. in N Zagalo, AI Veloso, L Costa & Ó Mealha (eds), Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings. 1st edn, Communications in Computer and Information Science , vol. CCIS 1164, Springer, pp. 169-178, 11th Conference on Videogame Sciences and Arts, Aveiro, Portugal, 27/11/19. https://doi.org/10.1007/978-3-030-37983-4_13

Broad Environmental Change Blindness in Virtual Environments and Video Games. / Marples, Daryl; Carter, Pelham; Gledhill, Duke; Goodson, Simon.

Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings. ed. / Nelson Zagalo; Ana Isabel Veloso; Liliana Costa; Óscar Mealha. 1st. ed. Springer, 2020. p. 169-178 (Communications in Computer and Information Science ; Vol. CCIS 1164).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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T1 - Broad Environmental Change Blindness in Virtual Environments and Video Games

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AU - Carter, Pelham

AU - Gledhill, Duke

AU - Goodson, Simon

PY - 2020/1/24

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N2 - For almost 120 years, it has been demonstrated in literature that humans are susceptible to many different types of change blindness; essentially if a change in a visual scene is not sudden or obvious, it fails to be detected. Research utilising video game environments provides the opportunity for the study of change blindness during dynamic and interactive tasks. This study examined participant perception of gradual broad changes to both colour and textural information across surfaces and objects in a video game mimicking that of a First Person adventure or point and click game/genre escape room task. 119 participants were asked to solve a room escape puzzle, results demonstrated that perception of gradual textural changes to an environment across a range of decreasing durations (90s, 45s, 22.5s & 11.25s) were detected only by a very small proportion of participants (4.20%). There was no significant effect of the variation in time on detection rates.

AB - For almost 120 years, it has been demonstrated in literature that humans are susceptible to many different types of change blindness; essentially if a change in a visual scene is not sudden or obvious, it fails to be detected. Research utilising video game environments provides the opportunity for the study of change blindness during dynamic and interactive tasks. This study examined participant perception of gradual broad changes to both colour and textural information across surfaces and objects in a video game mimicking that of a First Person adventure or point and click game/genre escape room task. 119 participants were asked to solve a room escape puzzle, results demonstrated that perception of gradual textural changes to an environment across a range of decreasing durations (90s, 45s, 22.5s & 11.25s) were detected only by a very small proportion of participants (4.20%). There was no significant effect of the variation in time on detection rates.

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Marples D, Carter P, Gledhill D, Goodson S. Broad Environmental Change Blindness in Virtual Environments and Video Games. In Zagalo N, Veloso AI, Costa L, Mealha Ó, editors, Videogame Sciences and Arts: 11th International Conference, VJ 2019, Aveiro, Portugal, November 27–29, 2019, Proceedings. 1st ed. Springer. 2020. p. 169-178. (Communications in Computer and Information Science ). https://doi.org/10.1007/978-3-030-37983-4_13