Combining the virtual and physical interaction environment

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Mark Weiser famously proclaimed a possible future in his 1991 paper ‘A computer for the 21st century’ [1] in which he discusses a world filled with connected devices able to “weave themselves into the fabric of everyday life until they are indistinguishable from it”[1]

Original languageEnglish
Title of host publicationSerious Games
Subtitle of host publication 1st Joint International Conference, JCSG 2015, Proceedings
PublisherSpringer International Publishing AG
Pages191-194
Number of pages4
Volume9090
Edition1
ISBN (Electronic)978-3-319-19126-3
ISBN (Print)978-3-319-19125-6
DOIs
Publication statusPublished - 2015
Event1st Joint International Conference on Serious Games - University of Huddersfield , Huddersfield, United Kingdom
Duration: 3 Jun 20154 Jun 2015
Conference number: 1
http://www.jointconference-on-seriousgames.org/ (Link to Conference Website)

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9090
ISSN (Print)03029743
ISSN (Electronic)16113349

Conference

Conference1st Joint International Conference on Serious Games
Abbreviated titleJCSG 2015
CountryUnited Kingdom
CityHuddersfield
Period3/06/154/06/15
Internet address

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Cite this

Hibbert, S. (2015). Combining the virtual and physical interaction environment. In Serious Games: 1st Joint International Conference, JCSG 2015, Proceedings (1 ed., Vol. 9090, pp. 191-194). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9090). Springer International Publishing AG. https://doi.org/10.1007/978-3-319-19126-3_18
Hibbert, Stephen. / Combining the virtual and physical interaction environment. Serious Games: 1st Joint International Conference, JCSG 2015, Proceedings. Vol. 9090 1. ed. Springer International Publishing AG, 2015. pp. 191-194 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)).
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Hibbert, S 2015, Combining the virtual and physical interaction environment. in Serious Games: 1st Joint International Conference, JCSG 2015, Proceedings. 1 edn, vol. 9090, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 9090, Springer International Publishing AG, pp. 191-194, 1st Joint International Conference on Serious Games, Huddersfield, United Kingdom, 3/06/15. https://doi.org/10.1007/978-3-319-19126-3_18

Combining the virtual and physical interaction environment. / Hibbert, Stephen.

Serious Games: 1st Joint International Conference, JCSG 2015, Proceedings. Vol. 9090 1. ed. Springer International Publishing AG, 2015. p. 191-194 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 9090).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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M3 - Conference contribution

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T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

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Hibbert S. Combining the virtual and physical interaction environment. In Serious Games: 1st Joint International Conference, JCSG 2015, Proceedings. 1 ed. Vol. 9090. Springer International Publishing AG. 2015. p. 191-194. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)). https://doi.org/10.1007/978-3-319-19126-3_18