Design of a Video Games Art Museum: Concepts, Design Process and Educational Values of a Design Studio Project

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper describes the main concepts, design process and educational values behind a successful design exercise undertaken by first-year BA Architecture students. The exercise enabled students to reflect upon several aspects of the project, rather than being limited to the design of a piece of architecture. The students had to design a building in a specific location, understand the role of a museum in the cultural regeneration of a post-industrial town, and develop awareness and knowledge of an innovative art form, namely, video games and their multifaceted aspects. This may be the first time that architecture students have been asked to design a video games art museum, that is, a museum where the focus is on the design process behind video games. This paper describes the main elements that shaped the design studio exercise, before going on to reflect upon them and highlight their educational value.
Original languageEnglish
Title of host publication2021 Design Communication Conference
Subtitle of host publicationPerception to Execution
EditorsM. Saleh Uddin, Christopher Welty, Arash Soleimani
Place of PublicationAtlanta, USA
PublisherDesign Communication Association
Pages305-312
Number of pages8
ISBN (Print)9781639443598
Publication statusPublished - 20 Oct 2021
EventDCA Conference 2021: Perception to Execution - Kennesaw State University, Atlanta, United States
Duration: 20 Oct 202123 Oct 2021
http://dcaconference2020.org/
http://www.dcaconference2021.org/
http://www.dcaconference2021.org/Linked%20Documents/2021%20DCA%20Conference%20Full%20Schedule%20and%20Map_Oct%2018_21.pdf

Conference

ConferenceDCA Conference 2021
Abbreviated titleDCA 20/21
Country/TerritoryUnited States
CityAtlanta
Period20/10/2123/10/21
Internet address

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