Projects per year
Abstract
Due to the popularity of video games in modern society, serious digital games have the potential to promote prosocial thoughts and behaviours, as well as increase empathy and helping behaviour. However, to make a successful prosocial game a number of good game principles need to be met to make the game as immersive and engaging as possible. This paper discusses how the design decisions and overall game framework used to develop a serious, prosocial game that aims to help raise awareness and promote prosocial behavioural changes towards intimate partner violence in the United Kingdom, successfully meets these good game principles to create an effective educational, immersive and engaging game experience.
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation |
Subtitle of host publication | 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings |
Editors | Anthony Brooks, Eva Irene Brooks |
Publisher | Springer Nature Switzerland AG |
Pages | 458-476 |
Number of pages | 19 |
Edition | 1st |
ISBN (Electronic) | 9783030532949 |
ISBN (Print) | 9783030532932 |
DOIs | |
Publication status | Published - 28 Jul 2020 |
Event | 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 - Aalborg, Denmark Duration: 6 Nov 2019 → 8 Nov 2019 Conference number: 8 & 4 |
Publication series
Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Volume | 328 LNICST |
ISSN (Print) | 1867-8211 |
ISSN (Electronic) | 1867-822X |
Conference
Conference | 8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 |
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Abbreviated title | ArtsIT 2019 & DLI 2019 |
Country/Territory | Denmark |
City | Aalborg |
Period | 6/11/19 → 8/11/19 |
Fingerprint
Dive into the research topics of 'Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of ‘Good Games’ Principles for Effective Behavioural Change'. Together they form a unique fingerprint.Projects
- 1 Finished
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DARE: None In Three - A Centre for the Development, Application, Research and Evaluation of Prosocial Games for the Prevention of Gender-based Violence
Wager, N., Jones, A., Boduszek, D., Debowska, A., Miller, P., Gibbs, G., Shagufta, S., Ma, E., Ochen, E. & Liu, Z.
1/10/17 → 31/12/21
Project: Research