Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of ‘Good Games’ Principles for Effective Behavioural Change

John Pearson, Song Wu, Hayley Royston, Helen Smailes, Natasha Robinson, Adam Cowell, Adele Jones

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Due to the popularity of video games in modern society, serious digital games have the potential to promote prosocial thoughts and behaviours, as well as increase empathy and helping behaviour. However, to make a successful prosocial game a number of good game principles need to be met to make the game as immersive and engaging as possible. This paper discusses how the design decisions and overall game framework used to develop a serious, prosocial game that aims to help raise awareness and promote prosocial behavioural changes towards intimate partner violence in the United Kingdom, successfully meets these good game principles to create an effective educational, immersive and engaging game experience.

Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation
Subtitle of host publication8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
EditorsAnthony Brooks, Eva Irene Brooks
PublisherSpringer Nature Switzerland AG
Pages458-476
Number of pages19
Edition1st
ISBN (Electronic)9783030532949
ISBN (Print)9783030532932
DOIs
Publication statusPublished - 28 Jul 2020
Event8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 - Aalborg, Denmark
Duration: 6 Nov 20198 Nov 2019
Conference number: 8 & 4

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume328 LNICST
ISSN (Print)1867-8211
ISSN (Electronic)1867-822X

Conference

Conference8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019
Abbreviated titleArtsIT 2019 & DLI 2019
CountryDenmark
CityAalborg
Period6/11/198/11/19

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  • Cite this

    Pearson, J., Wu, S., Royston, H., Smailes, H., Robinson, N., Cowell, A., & Jones, A. (2020). Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of ‘Good Games’ Principles for Effective Behavioural Change. In A. Brooks, & E. I. Brooks (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings (1st ed., pp. 458-476). (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST; Vol. 328 LNICST). Springer Nature Switzerland AG. https://doi.org/10.1007/978-3-030-53294-9_33