Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens

Prototype of Virtual Museum Guide

Ramy Hammady, Minhua Ma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Since the Augmented Reality (AR) headset ‘Microsoft HoloLens’ released in 2016, the academic and the industrial community witnessed an obvious transformation and changes in the perception of AR applications. Despite this breakthrough, most of the HoloLens users have explicitly reported the narrow field of view (FOV) that crops the virtual augmentation from the viewer’s sight to a small window of 34 degrees (Bimber & Bruns). This limitation can result in losing pre-made functions and visuals in the AR application. Therefore, this study introduced attempts to design a spatial UI representing a way around the narrow FOV that HoloLens suffers from. The UI was a crucial part of AR museum system which was evaluated by 9 experts in HCI, visual communication and museum engaging studies. Results showed a positive feedback on the usability of the system and users’ experience. This method can help HoloLens developers to extend their applications’ functionalities with avoiding missing content.
Original languageEnglish
Title of host publicationAugmented Reality and Virtual Reality
Subtitle of host publicationThe Power of AR and VR for Business
EditorsM. Claudia tom Dieck, Timothy Jung
PublisherSpringer International Publishing
ISBN (Electronic)9783030062460
ISBN (Print)9783030062453
DOIs
Publication statusAccepted/In press - 20 Apr 2018
Externally publishedYes
Event4th International Augmented and Virtual Reality Conference 2018: The Power of AR & VR for Business - Manchester Metropolitan University, Manchester, United Kingdom
Duration: 21 Jun 201822 Jun 2018
Conference number: 4
https://www2.mmu.ac.uk/creativear/conferences/2018-augmented-and-virtual-reality-conference/ (Link to Conference Information)

Publication series

NameProgress in IS
PublisherSpringer
Number2
ISSN (Electronic)2196-8705

Conference

Conference4th International Augmented and Virtual Reality Conference 2018
Abbreviated titleAR & VR
CountryUnited Kingdom
CityManchester
Period21/06/1822/06/18
Internet address

Fingerprint

Augmented reality
Museums
Visual communication
Human computer interaction
Crops
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Cite this

Hammady, R., & Ma, M. (Accepted/In press). Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide. In M. C. tom Dieck, & T. Jung (Eds.), Augmented Reality and Virtual Reality: The Power of AR and VR for Business (Progress in IS; No. 2). Springer International Publishing. https://doi.org/10.1007/978-3-030-06246-0
Hammady, Ramy ; Ma, Minhua. / Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens : Prototype of Virtual Museum Guide. Augmented Reality and Virtual Reality: The Power of AR and VR for Business. editor / M. Claudia tom Dieck ; Timothy Jung. Springer International Publishing, 2018. (Progress in IS; 2).
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Hammady, R & Ma, M 2018, Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide. in MC tom Dieck & T Jung (eds), Augmented Reality and Virtual Reality: The Power of AR and VR for Business. Progress in IS, no. 2, Springer International Publishing, 4th International Augmented and Virtual Reality Conference 2018, Manchester, United Kingdom, 21/06/18. https://doi.org/10.1007/978-3-030-06246-0

Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens : Prototype of Virtual Museum Guide. / Hammady, Ramy; Ma, Minhua.

Augmented Reality and Virtual Reality: The Power of AR and VR for Business. ed. / M. Claudia tom Dieck; Timothy Jung. Springer International Publishing, 2018. (Progress in IS; No. 2).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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Hammady R, Ma M. Designing Spatial UI as a Solution of the Narrow FOV of Microsoft HoloLens: Prototype of Virtual Museum Guide. In tom Dieck MC, Jung T, editors, Augmented Reality and Virtual Reality: The Power of AR and VR for Business. Springer International Publishing. 2018. (Progress in IS; 2). https://doi.org/10.1007/978-3-030-06246-0