Diegetic Tool Management in a Virtual Reality Training Simulation

Patrick Dickinson, Andrew Cardwell, Adrian Parke, Kathrin Gerling, John Murray

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Citations (Scopus)

Abstract

Researchers and developers have suggested that the use of diegetic interfaces can enhance users' sense of presence and immersion in virtual reality (VR) applications. While concepts of diegetic interfaces in VR are analogous to those seen on 2D displays, little work has considered how they might integrate with the movement-based controllers commonly used in consumer VR systems, to create higher fidelity interactions. In this paper we present a study (N = 58) in which we compare participants' experiences of diegetic and non-diegetic tool management interfaces, in a prototype VR crime scene investigation (CSI) training application. Contrary to expectations, we do not find evidence that participants' sense of presence is elevated when using the diegetic interface; however, we suggest that this may be due to reported higher levels of perceived workload, which can act to degrade user experience and engagement. We conclude by discussing the relationship between diegetic interface design and interaction fidelity, and highlighting trade-offs between fidelity, engagement, and learning outcomes in VR training applications.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2021
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages131-139
Number of pages9
ISBN (Electronic)9780738125565
ISBN (Print)9781665430685
DOIs
Publication statusPublished - 10 May 2021
Externally publishedYes
Event28th IEEE Conference on Virtual Reality and 3D User Interfaces - Virtual, Lisboa, Portugal
Duration: 27 Mar 20211 Apr 2021
https://ieeevr.org/2021/

Publication series

NameProceedings IEEE Conference on Virtual Reality and 3D User Interfaces
PublisherIEEE
ISSN (Print)2642-5246
ISSN (Electronic)2642-5254

Conference

Conference28th IEEE Conference on Virtual Reality and 3D User Interfaces
Abbreviated titleVR 2021
Country/TerritoryPortugal
CityVirtual, Lisboa
Period27/03/211/04/21
Internet address

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