Digital sculpting for historical representation: Neville tomb case study

Research output: Contribution to journalArticlepeer-review

11 Citations (Scopus)


Despite digital 3-D polygon modelling applications providing a common and powerful tool-set for archaeological, architectural and historical visualisation over recent years, the relatively recent developments in high-resolution sculpting software allow for the possibility to create digital outcomes with a degree of surface fidelity not previously obtainable from the more widely used poly-modelling software packages. Such digital sculpting applications are more commonly applied within the video games and TV/motion picture industries, the intention of this paper is to show how such tools and methodologies together with existing scanned data and some historical knowledge can remediate and re-imagine lost sculptural form. The intended research will focus on an examination and partial re-construction of the tomb of Sir John Neville, 3rd Baron Raby located at Durham Cathedral, County Durham UK.
Original languageEnglish
Pages (from-to)123-140
Number of pages18
JournalDigital Creativity
Issue number2
Early online date1 Dec 2016
Publication statusPublished - 2017


Dive into the research topics of 'Digital sculpting for historical representation: Neville tomb case study'. Together they form a unique fingerprint.

Cite this