Exploration: Cabinets of Curiosities - Playing with Artefacts in Professional Teacher Education

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This case study describes playful object-oriented pedagogy in professional teacher education. Using a Cabinet of Curiosities theme, the ‘wunderkammer’ or ‘wonder rooms’ of the sixteenth and seventeenth centuries inspired a lesson staged as a wonder room to inspire a creative approach to teacher resource development. Trainee teachers playfully explored, handled and ‘tinkered’ with ‘a sense of wonder’ a curated collection of artefacts and curiosities. The wonder room created an exhilaration and intensification of experience stimulating playful thinking, creativity and reflection. Da Vinci’s principle of ‘curiosità’ (Gelb in How to think like Leonardo da Vinci. Delta, New York, 2009) is explored together with the ‘magical condensation’ associated with play (MacLure in International Journal of Qualitative Studies in Education, 19(6): 729–745, 2006: 737).
LanguageEnglish
Title of host publicationThe Power of Play in Higher Education
Subtitle of host publicationCreativity in Tertiary Learning
EditorsAlison James, Chrissi Nerantzi
PublisherPalgrave Macmillan Ltd.
Pages103-111
Number of pages9
Edition1st
ISBN (Electronic)9783319957807
ISBN (Print)3319957791, 9783319957791
DOIs
Publication statusE-pub ahead of print - 1 Feb 2019

Fingerprint

artifact
teacher
education
sixteenth century
seventeenth century
trainee
creativity
resources
experience

Cite this

Williamson, S. (2019). Exploration: Cabinets of Curiosities - Playing with Artefacts in Professional Teacher Education. In A. James, & C. Nerantzi (Eds.), The Power of Play in Higher Education: Creativity in Tertiary Learning (1st ed., pp. 103-111). Palgrave Macmillan Ltd.. https://doi.org/10.1007/978-3-319-95780-7
Williamson, Sarah. / Exploration : Cabinets of Curiosities - Playing with Artefacts in Professional Teacher Education. The Power of Play in Higher Education: Creativity in Tertiary Learning. editor / Alison James ; Chrissi Nerantzi. 1st. ed. Palgrave Macmillan Ltd., 2019. pp. 103-111
@inbook{1501529d9bb94bf7952f8250834097f7,
title = "Exploration: Cabinets of Curiosities - Playing with Artefacts in Professional Teacher Education",
abstract = "This case study describes playful object-oriented pedagogy in professional teacher education. Using a Cabinet of Curiosities theme, the ‘wunderkammer’ or ‘wonder rooms’ of the sixteenth and seventeenth centuries inspired a lesson staged as a wonder room to inspire a creative approach to teacher resource development. Trainee teachers playfully explored, handled and ‘tinkered’ with ‘a sense of wonder’ a curated collection of artefacts and curiosities. The wonder room created an exhilaration and intensification of experience stimulating playful thinking, creativity and reflection. Da Vinci’s principle of ‘curiosit{\`a}’ (Gelb in How to think like Leonardo da Vinci. Delta, New York, 2009) is explored together with the ‘magical condensation’ associated with play (MacLure in International Journal of Qualitative Studies in Education, 19(6): 729–745, 2006: 737).",
keywords = "Postgraduate student teachers, Object-based learning, Wonder, Curiosity, Professional education",
author = "Sarah Williamson",
year = "2019",
month = "2",
day = "1",
doi = "10.1007/978-3-319-95780-7",
language = "English",
isbn = "3319957791",
pages = "103--111",
editor = "Alison James and Chrissi Nerantzi",
booktitle = "The Power of Play in Higher Education",
publisher = "Palgrave Macmillan Ltd.",
address = "United Kingdom",
edition = "1st",

}

Williamson, S 2019, Exploration: Cabinets of Curiosities - Playing with Artefacts in Professional Teacher Education. in A James & C Nerantzi (eds), The Power of Play in Higher Education: Creativity in Tertiary Learning. 1st edn, Palgrave Macmillan Ltd., pp. 103-111. https://doi.org/10.1007/978-3-319-95780-7

Exploration : Cabinets of Curiosities - Playing with Artefacts in Professional Teacher Education. / Williamson, Sarah.

The Power of Play in Higher Education: Creativity in Tertiary Learning. ed. / Alison James; Chrissi Nerantzi. 1st. ed. Palgrave Macmillan Ltd., 2019. p. 103-111.

Research output: Chapter in Book/Report/Conference proceedingChapter

TY - CHAP

T1 - Exploration

T2 - Cabinets of Curiosities - Playing with Artefacts in Professional Teacher Education

AU - Williamson, Sarah

PY - 2019/2/1

Y1 - 2019/2/1

N2 - This case study describes playful object-oriented pedagogy in professional teacher education. Using a Cabinet of Curiosities theme, the ‘wunderkammer’ or ‘wonder rooms’ of the sixteenth and seventeenth centuries inspired a lesson staged as a wonder room to inspire a creative approach to teacher resource development. Trainee teachers playfully explored, handled and ‘tinkered’ with ‘a sense of wonder’ a curated collection of artefacts and curiosities. The wonder room created an exhilaration and intensification of experience stimulating playful thinking, creativity and reflection. Da Vinci’s principle of ‘curiosità’ (Gelb in How to think like Leonardo da Vinci. Delta, New York, 2009) is explored together with the ‘magical condensation’ associated with play (MacLure in International Journal of Qualitative Studies in Education, 19(6): 729–745, 2006: 737).

AB - This case study describes playful object-oriented pedagogy in professional teacher education. Using a Cabinet of Curiosities theme, the ‘wunderkammer’ or ‘wonder rooms’ of the sixteenth and seventeenth centuries inspired a lesson staged as a wonder room to inspire a creative approach to teacher resource development. Trainee teachers playfully explored, handled and ‘tinkered’ with ‘a sense of wonder’ a curated collection of artefacts and curiosities. The wonder room created an exhilaration and intensification of experience stimulating playful thinking, creativity and reflection. Da Vinci’s principle of ‘curiosità’ (Gelb in How to think like Leonardo da Vinci. Delta, New York, 2009) is explored together with the ‘magical condensation’ associated with play (MacLure in International Journal of Qualitative Studies in Education, 19(6): 729–745, 2006: 737).

KW - Postgraduate student teachers

KW - Object-based learning

KW - Wonder

KW - Curiosity

KW - Professional education

UR - https://link.springer.com/chapter/10.1007/978-3-319-95780-7_10

U2 - 10.1007/978-3-319-95780-7

DO - 10.1007/978-3-319-95780-7

M3 - Chapter

SN - 3319957791

SN - 9783319957791

SP - 103

EP - 111

BT - The Power of Play in Higher Education

A2 - James, Alison

A2 - Nerantzi, Chrissi

PB - Palgrave Macmillan Ltd.

ER -

Williamson S. Exploration: Cabinets of Curiosities - Playing with Artefacts in Professional Teacher Education. In James A, Nerantzi C, editors, The Power of Play in Higher Education: Creativity in Tertiary Learning. 1st ed. Palgrave Macmillan Ltd. 2019. p. 103-111 https://doi.org/10.1007/978-3-319-95780-7