Exploration: Cabinets of Curiosities - Playing with Artefacts in Professional Teacher Education

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3 Citations (Scopus)

Abstract

This case study describes playful object-oriented pedagogy in professional teacher education. Using a Cabinet of Curiosities theme, the ‘wunderkammer’ or ‘wonder rooms’ of the sixteenth and seventeenth centuries inspired a lesson staged as a wonder room to inspire a creative approach to teacher resource development. Trainee teachers playfully explored, handled and ‘tinkered’ with ‘a sense of wonder’ a curated collection of artefacts and curiosities. The wonder room created an exhilaration and intensification of experience stimulating playful thinking, creativity and reflection. Da Vinci’s principle of ‘curiosità’ (Gelb in How to think like Leonardo da Vinci. Delta, New York, 2009) is explored together with the ‘magical condensation’ associated with play (MacLure in International Journal of Qualitative Studies in Education, 19(6): 729–745, 2006: 737).
Original languageEnglish
Title of host publicationThe Power of Play in Higher Education
Subtitle of host publicationCreativity in Tertiary Learning
EditorsAlison James, Chrissi Nerantzi
PublisherPalgrave Macmillan Ltd.
Pages103-111
Number of pages9
Edition1st
ISBN (Electronic)9783319957807
ISBN (Print)3319957791, 9783319957791
DOIs
Publication statusPublished - 27 Mar 2019

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    Williamson, S. (2019). Exploration: Cabinets of Curiosities - Playing with Artefacts in Professional Teacher Education. In A. James, & C. Nerantzi (Eds.), The Power of Play in Higher Education: Creativity in Tertiary Learning (1st ed., pp. 103-111). Palgrave Macmillan Ltd.. https://doi.org/10.1007/978-3-319-95780-7