Exploring Game Features and Reframing: the Construction of a Relationship Model

Lanlan Gao, Rupert Ward, Carlo Fabricatore, Ejaz Ahmed, Maria Ximena Lopez

Research output: Contribution to journalArticlepeer-review


Background: Social learning generates reframing when individual and collective values are reflected. This reframing enables community members to move from personal to collective views and actions, resulting in valuable outcomes that improve the community's functioning. This research aims to enhance the development of reframing with the help of role-playing games (RPG), given that digital games are considered particular communities. Method: A relationship model was constructed to identify which game features generate reframing and how much they promote reframing. The model’s validity was tested using experts’ feedback and a game experience test (GET). The factor analysis results interpret that the features tested impact reframing. Results: The study proposes that RPGs can promote reframing and identifies reframing associated with particular game features (such as game stories). Conclusion: Students, game designers, related teachers and researchers can benefit from using the model to encourage reflection using games or require a model to bridge game features with social learning.

Original languageEnglish
Number of pages39
JournalSimulation and Gaming
Early online date20 May 2024
Publication statusE-pub ahead of print - 20 May 2024

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