Exploring Virtual Reality in Construction, Visualization and Building Performance Analysis

Mustafa Al-Adhami, Ling Ma, Song Wu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In the past two decades, the Architecture, Engineering and Construction (AEC) industry has investigated different approaches to improve communication among project parties, including Virtual reality (VR) however these approaches have not been widely adopted by the industry. Today, the tremendous advancements in technologies and computer hardware have potentially improved the current approaches and enabled a significant enhancement of user experience of Virtual reality (VR) devices. Based on that the researchers have conducted a review to investigate the global VR applications research in (AEC) community in 2015-2017 to understand the status and the trend of immersive virtual reality (IVR) research in the world using these affordable devices. This paper also presents a result of an experiment to integrate three different types of AEC digital modeling data and proposed workflows for IVR applications in construction, visualization and
building performance analysis. The experiment deals with construction simulation, rapid generation of the VR scene for existing building and airflow visualization. Several workflows investigated game engine and VR tools have been used.
LanguageEnglish
Title of host publication2018 Proceedings of the 35th ISARC, Berlin, Germany
Pages960-967
Number of pages8
Publication statusPublished - 1 Aug 2018
Event35th International Symposium on Automation and Robotics in Construction - Berlin, Germany
Duration: 20 Jul 201825 Jul 2018
Conference number: 35
https://isarc2018.blogs.ruhr-uni-bochum.de/ (Link to Conference Website)

Conference

Conference35th International Symposium on Automation and Robotics in Construction
Abbreviated titleISARC 2018
CountryGermany
CityBerlin
Period20/07/1825/07/18
Internet address

Fingerprint

Virtual reality
Visualization
Construction industry
Computer hardware
Data structures
Experiments
Engines
Communication
Industry

Cite this

Al-Adhami, M., Ma, L., & Wu, S. (2018). Exploring Virtual Reality in Construction, Visualization and Building Performance Analysis. In 2018 Proceedings of the 35th ISARC, Berlin, Germany (pp. 960-967)
Al-Adhami, Mustafa ; Ma, Ling ; Wu, Song. / Exploring Virtual Reality in Construction, Visualization and Building Performance Analysis. 2018 Proceedings of the 35th ISARC, Berlin, Germany. 2018. pp. 960-967
@inproceedings{50fd8ffa27ed4d80b7b4612bf03b1bbd,
title = "Exploring Virtual Reality in Construction, Visualization and Building Performance Analysis",
abstract = "In the past two decades, the Architecture, Engineering and Construction (AEC) industry has investigated different approaches to improve communication among project parties, including Virtual reality (VR) however these approaches have not been widely adopted by the industry. Today, the tremendous advancements in technologies and computer hardware have potentially improved the current approaches and enabled a significant enhancement of user experience of Virtual reality (VR) devices. Based on that the researchers have conducted a review to investigate the global VR applications research in (AEC) community in 2015-2017 to understand the status and the trend of immersive virtual reality (IVR) research in the world using these affordable devices. This paper also presents a result of an experiment to integrate three different types of AEC digital modeling data and proposed workflows for IVR applications in construction, visualization andbuilding performance analysis. The experiment deals with construction simulation, rapid generation of the VR scene for existing building and airflow visualization. Several workflows investigated game engine and VR tools have been used.",
keywords = "Building performance simulation, Laser scanning, Virtual reality, Visualization",
author = "Mustafa Al-Adhami and Ling Ma and Song Wu",
year = "2018",
month = "8",
day = "1",
language = "English",
pages = "960--967",
booktitle = "2018 Proceedings of the 35th ISARC, Berlin, Germany",

}

Al-Adhami, M, Ma, L & Wu, S 2018, Exploring Virtual Reality in Construction, Visualization and Building Performance Analysis. in 2018 Proceedings of the 35th ISARC, Berlin, Germany. pp. 960-967, 35th International Symposium on Automation and Robotics in Construction, Berlin, Germany, 20/07/18.

Exploring Virtual Reality in Construction, Visualization and Building Performance Analysis. / Al-Adhami, Mustafa; Ma, Ling; Wu, Song.

2018 Proceedings of the 35th ISARC, Berlin, Germany. 2018. p. 960-967.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Exploring Virtual Reality in Construction, Visualization and Building Performance Analysis

AU - Al-Adhami, Mustafa

AU - Ma, Ling

AU - Wu, Song

PY - 2018/8/1

Y1 - 2018/8/1

N2 - In the past two decades, the Architecture, Engineering and Construction (AEC) industry has investigated different approaches to improve communication among project parties, including Virtual reality (VR) however these approaches have not been widely adopted by the industry. Today, the tremendous advancements in technologies and computer hardware have potentially improved the current approaches and enabled a significant enhancement of user experience of Virtual reality (VR) devices. Based on that the researchers have conducted a review to investigate the global VR applications research in (AEC) community in 2015-2017 to understand the status and the trend of immersive virtual reality (IVR) research in the world using these affordable devices. This paper also presents a result of an experiment to integrate three different types of AEC digital modeling data and proposed workflows for IVR applications in construction, visualization andbuilding performance analysis. The experiment deals with construction simulation, rapid generation of the VR scene for existing building and airflow visualization. Several workflows investigated game engine and VR tools have been used.

AB - In the past two decades, the Architecture, Engineering and Construction (AEC) industry has investigated different approaches to improve communication among project parties, including Virtual reality (VR) however these approaches have not been widely adopted by the industry. Today, the tremendous advancements in technologies and computer hardware have potentially improved the current approaches and enabled a significant enhancement of user experience of Virtual reality (VR) devices. Based on that the researchers have conducted a review to investigate the global VR applications research in (AEC) community in 2015-2017 to understand the status and the trend of immersive virtual reality (IVR) research in the world using these affordable devices. This paper also presents a result of an experiment to integrate three different types of AEC digital modeling data and proposed workflows for IVR applications in construction, visualization andbuilding performance analysis. The experiment deals with construction simulation, rapid generation of the VR scene for existing building and airflow visualization. Several workflows investigated game engine and VR tools have been used.

KW - Building performance simulation

KW - Laser scanning

KW - Virtual reality

KW - Visualization

M3 - Conference contribution

SP - 960

EP - 967

BT - 2018 Proceedings of the 35th ISARC, Berlin, Germany

ER -

Al-Adhami M, Ma L, Wu S. Exploring Virtual Reality in Construction, Visualization and Building Performance Analysis. In 2018 Proceedings of the 35th ISARC, Berlin, Germany. 2018. p. 960-967