Fostering Creativity Through Educational Video Game Development Projects: A Study of Contextual and Task Characteristics

Carlo Fabricatore, Ximena Lopez

Research output: Contribution to journalArticle

6 Citations (Scopus)

Abstract

The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions. Educational programs should, therefore, rely on approaches and learning environments that foster creativity. In this study, video game development projects were used as an approach to foster creativity in educational contexts. Conceptual frameworks focused on contextual creativity enablers indicate that specific environment and task characteristics can facilitate the development and expression of creativity. This study explored the extent to which students perceived that educational game development projects mimicking real-world dynamics recreated contextual conditions appropriate to foster creativity, and whether they associated these conditions with their self-perceived creativity improvement. Questionnaires were administered to 38 students enrolled in 2 educational game development programs. Findings suggest that video game development creates a remarkable setting to promote and facilitate the expression and development of students' creativity, due to characteristics of the task and of the work environment generated by this activity.

Original languageEnglish
Pages (from-to)418-425
Number of pages8
JournalCreativity Research Journal
Volume25
Issue number4
DOIs
Publication statusPublished - Oct 2013

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