Fragmentary collaboration in a virtual world - the educational possibilities of multi-user, three-dimensional worlds

R. England, I. Gibson

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper discusses research into online, multi-user, interactive virtual worlds for use in education. A 3D virtual gallery with a shared whiteboard has been developed using several multimedia software packages. The results show that it is possible to create effective, intuitive virtual environments in which users may interact, communicate and collaborate with projects. Technical, social and pedagogical issues are discussed. Further work will be directed towards exploring applications for this environment.

Original languageEnglish
Title of host publicationAdvances in e-Engineering and Digital Enterprise Technology
Subtitle of host publicationProceedings of the 4th International Conference on E-Engineering and Digital Enterprise Technology
EditorsKai Cheng, David Webb, Rodney Marsh
PublisherProfessional Engineering Publishing
Pages299-304
Number of pages6
Edition1st
ISBN (Print)1860584675, 9781860584671
Publication statusPublished - 1 Aug 2004
Externally publishedYes
EventAdvances in e-Engineering and Digital Enterprise Technology - I. Proceedings of the 4th International Conference on e-Engineering and Digital Enterprise Technology - Leeds, United Kingdom
Duration: 1 Sep 20043 Sep 2004
Conference number: 4

Publication series

NameIMechE Event Publications
PublisherProfessional Engineering Publishing

Conference

ConferenceAdvances in e-Engineering and Digital Enterprise Technology - I. Proceedings of the 4th International Conference on e-Engineering and Digital Enterprise Technology
Country/TerritoryUnited Kingdom
CityLeeds
Period1/09/043/09/04

Fingerprint

Dive into the research topics of 'Fragmentary collaboration in a virtual world - the educational possibilities of multi-user, three-dimensional worlds'. Together they form a unique fingerprint.

Cite this