Abstract
Besides the division of game narrative into embedded narrative and emergent narrative,* or individual story-related design concepts, such as theme, character, goal, conflict, linearity, and so on,† what more do we need to know about how to create a game that offers a satisfying narrative experience? In particular, when playing through and analyzing a narrative-enriched game level, what design considerations and principles can we see and learn? While engaged in the escalation of gameplay difficulty and character status during level traversing, a player’s first impression and continuous perception of the gamespace is crucial to her or his understanding of the happenings and ability to perform actions.
Original language | English |
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Title of host publication | Level Design |
Subtitle of host publication | Processes and Experiences |
Editors | Christopher W. Totten |
Publisher | CRC Press |
Chapter | 3 |
Pages | 53-78 |
Number of pages | 26 |
Edition | 1st |
ISBN (Electronic) | 9781315313412 |
ISBN (Print) | 9781138628809, 9781032276717 |
Publication status | Published - 18 Jan 2017 |
Externally published | Yes |