From construction to perception: Three views of level design for story-driven games

Huaxin Wei, Chaoguang Wang

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Besides the division of game narrative into embedded narrative and emergent narrative,* or individual story-related design concepts, such as theme, character, goal, conflict, linearity, and so on,† what more do we need to know about how to create a game that offers a satisfying narrative experience? In particular, when playing through and analyzing a narrative-enriched game level, what design considerations and principles can we see and learn? While engaged in the escalation of gameplay difficulty and character status during level traversing, a player’s first impression and continuous perception of the gamespace is crucial to her or his understanding of the happenings and ability to perform actions.

Original languageEnglish
Title of host publicationLevel Design
Subtitle of host publicationProcesses and Experiences
EditorsChristopher W. Totten
PublisherCRC Press
Chapter3
Pages53-78
Number of pages26
Edition1st
ISBN (Electronic)9781315313412
ISBN (Print)9781138628809, 9781032276717
Publication statusPublished - 18 Jan 2017
Externally publishedYes

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