Abstract
Besides the division of game narrative into embedded narrative and emergent narrative,* or individual story-related design concepts, such as theme, character, goal, conflict, linearity, and so on,† what more do we need to know about how to create a game that offers a satisfying narrative experience? In particular, when playing through and analyzing a narrative-enriched game level, what design considerations and principles can we see and learn? While engaged in the escalation of gameplay difficulty and character status during level traversing, a player’s first impression and continuous perception of the gamespace is crucial to her or his understanding of the happenings and ability to perform actions.
| Original language | English |
|---|---|
| Title of host publication | Level Design |
| Subtitle of host publication | Processes and Experiences |
| Editors | Christopher W. Totten |
| Publisher | CRC Press |
| Chapter | 3 |
| Pages | 53-78 |
| Number of pages | 26 |
| Edition | 1st |
| ISBN (Electronic) | 9781315313412 |
| ISBN (Print) | 9781138628809, 9781032276717 |
| Publication status | Published - 18 Jan 2017 |
| Externally published | Yes |