Future trends of virtual, augmented reality, and games for health

Minhua Ma, Lakhmi C. Jain, Paul Anderson

Research output: Chapter in Book/Report/Conference proceedingChapter

7 Citations (Scopus)

Abstract

Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf games to support medical education, rehabilitation, or promote health has become a promising frontier in the healthcare sector since 2004, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with various health conditions and different sensory, motor, and cognitive capabilities. In this chapter, we provide the reader an overview of the book with a perspective of future trends of VR, AR simulation and serious games for healthcare.

Original languageEnglish
Title of host publicationVirtual, Augmented Reality and Serious Games for Healthcare 1
EditorsMinhua Ma, Lakhmi C. Jain, Paul Anderson
PublisherSpringer Verlag
Pages1-6
Number of pages6
Volume68
ISBN (Electronic)9783642548161
ISBN (Print)9783642548154
DOIs
Publication statusPublished - 2014
Externally publishedYes

Publication series

NameIntelligent Systems Reference Library
PublisherSpringer Verlag
Volume68
ISSN (Print)1868-4394
ISSN (Electronic)1868-4408

Fingerprint

Augmented reality
virtual reality
Health
sensory motor
trend
health
Virtual reality
dollar
rehabilitation
Medical education
simulation
industry
Patient rehabilitation
education
Serious games
Future trends
Industry
Healthcare

Cite this

Ma, M., Jain, L. C., & Anderson, P. (2014). Future trends of virtual, augmented reality, and games for health. In M. Ma, L. C. Jain, & P. Anderson (Eds.), Virtual, Augmented Reality and Serious Games for Healthcare 1 (Vol. 68, pp. 1-6). (Intelligent Systems Reference Library; Vol. 68). Springer Verlag. https://doi.org/10.1007/978-3-642-54816-1_1
Ma, Minhua ; Jain, Lakhmi C. ; Anderson, Paul. / Future trends of virtual, augmented reality, and games for health. Virtual, Augmented Reality and Serious Games for Healthcare 1. editor / Minhua Ma ; Lakhmi C. Jain ; Paul Anderson. Vol. 68 Springer Verlag, 2014. pp. 1-6 (Intelligent Systems Reference Library).
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Ma, M, Jain, LC & Anderson, P 2014, Future trends of virtual, augmented reality, and games for health. in M Ma, LC Jain & P Anderson (eds), Virtual, Augmented Reality and Serious Games for Healthcare 1. vol. 68, Intelligent Systems Reference Library, vol. 68, Springer Verlag, pp. 1-6. https://doi.org/10.1007/978-3-642-54816-1_1

Future trends of virtual, augmented reality, and games for health. / Ma, Minhua; Jain, Lakhmi C.; Anderson, Paul.

Virtual, Augmented Reality and Serious Games for Healthcare 1. ed. / Minhua Ma; Lakhmi C. Jain; Paul Anderson. Vol. 68 Springer Verlag, 2014. p. 1-6 (Intelligent Systems Reference Library; Vol. 68).

Research output: Chapter in Book/Report/Conference proceedingChapter

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Ma M, Jain LC, Anderson P. Future trends of virtual, augmented reality, and games for health. In Ma M, Jain LC, Anderson P, editors, Virtual, Augmented Reality and Serious Games for Healthcare 1. Vol. 68. Springer Verlag. 2014. p. 1-6. (Intelligent Systems Reference Library). https://doi.org/10.1007/978-3-642-54816-1_1