Game Jams: An Innovative Education Experience in Higher Education

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.
LanguageEnglish
Title of host publicationInternational Conference on Computer Supported Education
Publication statusAccepted/In press - 28 Feb 2019
Event11th International Conference on Computer Supported Education - Heraklion, Greece
Duration: 2 May 20194 May 2019
http://www.csedu.org/

Conference

Conference11th International Conference on Computer Supported Education
Abbreviated titleCSEDU 2019
CountryGreece
CityHeraklion
Period2/05/194/05/19
Internet address

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learning
education
experience
programming
art
communication
student

Cite this

Gledhill, D., & Novak, M. (Accepted/In press). Game Jams: An Innovative Education Experience in Higher Education. In International Conference on Computer Supported Education
Gledhill, Duke ; Novak, Matthew. / Game Jams : An Innovative Education Experience in Higher Education. International Conference on Computer Supported Education. 2019.
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title = "Game Jams: An Innovative Education Experience in Higher Education",
abstract = "Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.",
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}

Gledhill, D & Novak, M 2019, Game Jams: An Innovative Education Experience in Higher Education. in International Conference on Computer Supported Education. 11th International Conference on Computer Supported Education, Heraklion, Greece, 2/05/19.

Game Jams : An Innovative Education Experience in Higher Education. / Gledhill, Duke; Novak, Matthew.

International Conference on Computer Supported Education. 2019.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

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T2 - An Innovative Education Experience in Higher Education

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AU - Novak, Matthew

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AB - Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.

M3 - Conference contribution

BT - International Conference on Computer Supported Education

ER -

Gledhill D, Novak M. Game Jams: An Innovative Education Experience in Higher Education. In International Conference on Computer Supported Education. 2019