Abstract
Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.
Original language | English |
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Title of host publication | Proceedings of the 11th International Conference on Computer Supported Education (CSEDU) |
Editors | H Lane, Susan Zvacek, James Uhomoibhi |
Pages | 489-494 |
Number of pages | 6 |
Volume | 1 |
DOIs | |
Publication status | Published - 2019 |
Event | 11th International Conference on Computer Supported Education - Heraklion, Greece Duration: 2 May 2019 → 4 May 2019 Conference number: 11 http://www.csedu.org/ |
Conference
Conference | 11th International Conference on Computer Supported Education |
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Abbreviated title | CSEDU 2019 |
Country/Territory | Greece |
City | Heraklion |
Period | 2/05/19 → 4/05/19 |
Internet address |
Fingerprint
Dive into the research topics of 'Game Jams: An Innovative Education Experience in Higher Education'. Together they form a unique fingerprint.Profiles
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Duke Gledhill
- Department of Computer Science - Senior Lecturer
- School of Computing and Engineering
- CVIC - Centre for Visual and Immersive Computing - Centre Member
- Centre for Sustainable Computing - Member
- Centre for Autonomous and Intelligent Systems - Affiliate
Person: Academic
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Matthew Novak
- Department of Computer Science - Senior Lecturer in Computer Games Design
- School of Computing and Engineering
- Centre for Planning, Autonomy and Representation of Knowledge
- Centre for Sustainable Computing - Member
Person: Academic, Doctor of Philosophy