Game Jams: An Innovative Education Experience in Higher Education

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.
Original languageEnglish
Title of host publicationProceedings of the 11th International Conference on Computer Supported Education (CSEDU)
EditorsH Lane, Susan Zvacek, James Uhomoibhi
Pages489-494
Number of pages6
Volume1
DOIs
Publication statusPublished - 2019
Event11th International Conference on Computer Supported Education - Heraklion, Greece
Duration: 2 May 20194 May 2019
Conference number: 11
http://www.csedu.org/

Conference

Conference11th International Conference on Computer Supported Education
Abbreviated titleCSEDU 2019
CountryGreece
CityHeraklion
Period2/05/194/05/19
Internet address

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  • Cite this

    Gledhill, D., & Novak, M. (2019). Game Jams: An Innovative Education Experience in Higher Education. In H. Lane, S. Zvacek, & J. Uhomoibhi (Eds.), Proceedings of the 11th International Conference on Computer Supported Education (CSEDU) (Vol. 1, pp. 489-494) https://doi.org/10.5220/0007768304890494