Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.
|Title of host publication
|Proceedings of the 11th International Conference on Computer Supported Education (CSEDU)
|H Lane, Susan Zvacek, James Uhomoibhi
|Number of pages
|Published - 2019
|11th International Conference on Computer Supported Education - Heraklion, Greece
Duration: 2 May 2019 → 4 May 2019
Conference number: 11
|11th International Conference on Computer Supported Education
|2/05/19 → 4/05/19
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- Department of Computer Science - Senior Lecturer in Computer Games Design
- School of Computing and Engineering
- Centre for Planning, Autonomy and Representation of Knowledge
Person: Academic, Doctor of Philosophy