Game Jams

An Innovative Education Experience in Higher Education

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.
Original languageEnglish
Title of host publicationProceedings of the 11th International Conference on Computer Supported Education (CSEDU)
EditorsH Lane, Susan Zvacek, James Uhomoibhi
Pages489-494
Number of pages6
Volume1
DOIs
Publication statusPublished - 2019
Event11th International Conference on Computer Supported Education - Heraklion, Greece
Duration: 2 May 20194 May 2019
http://www.csedu.org/

Conference

Conference11th International Conference on Computer Supported Education
Abbreviated titleCSEDU 2019
CountryGreece
CityHeraklion
Period2/05/194/05/19
Internet address

Fingerprint

learning
education
experience
programming
art
communication
student

Cite this

Gledhill, D., & Novak, M. (2019). Game Jams: An Innovative Education Experience in Higher Education. In H. Lane, S. Zvacek, & J. Uhomoibhi (Eds.), Proceedings of the 11th International Conference on Computer Supported Education (CSEDU) (Vol. 1, pp. 489-494) https://doi.org/10.5220/0007768304890494
Gledhill, Duke ; Novak, Matthew. / Game Jams : An Innovative Education Experience in Higher Education. Proceedings of the 11th International Conference on Computer Supported Education (CSEDU). editor / H Lane ; Susan Zvacek ; James Uhomoibhi. Vol. 1 2019. pp. 489-494
@inproceedings{7357c35d23e3441b95af3333fa432828,
title = "Game Jams: An Innovative Education Experience in Higher Education",
abstract = "Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.",
keywords = "Team based learning, Project based Learning, Immersive Learning, Game-based Learning",
author = "Duke Gledhill and Matthew Novak",
year = "2019",
doi = "10.5220/0007768304890494",
language = "English",
isbn = "9789897583674",
volume = "1",
pages = "489--494",
editor = "H Lane and Susan Zvacek and James Uhomoibhi",
booktitle = "Proceedings of the 11th International Conference on Computer Supported Education (CSEDU)",

}

Gledhill, D & Novak, M 2019, Game Jams: An Innovative Education Experience in Higher Education. in H Lane, S Zvacek & J Uhomoibhi (eds), Proceedings of the 11th International Conference on Computer Supported Education (CSEDU). vol. 1, pp. 489-494, 11th International Conference on Computer Supported Education, Heraklion, Greece, 2/05/19. https://doi.org/10.5220/0007768304890494

Game Jams : An Innovative Education Experience in Higher Education. / Gledhill, Duke; Novak, Matthew.

Proceedings of the 11th International Conference on Computer Supported Education (CSEDU). ed. / H Lane; Susan Zvacek; James Uhomoibhi. Vol. 1 2019. p. 489-494.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Game Jams

T2 - An Innovative Education Experience in Higher Education

AU - Gledhill, Duke

AU - Novak, Matthew

PY - 2019

Y1 - 2019

N2 - Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.

AB - Team based learning has been a significant component of games design/art and programming courses at the University of Huddersfield, but not without challenges. A solution that maintains the benefits of team based learning while solving some of the challenges was sought. Game Jams are a popular method for rapid game development. The Game Jam idea is refined for the higher education sector and details presented, with positive results mostly focused on student engagement but also includes more achievable scoping and improved communication.

KW - Team based learning

KW - Project based Learning

KW - Immersive Learning

KW - Game-based Learning

UR - https://www.scopus.com/record/display.uri?eid=2-s2.0-85067094803&origin=resultslist&sort=plf-f&src=s&st1=Game+Jams%3a+An+Innovative+Education+Experience+in+Higher+Education&st2=&sid=f968dbb77306bdb23dbe4f0950390b45&sot=b&sdt=b&sl=80&s=TITLE-ABS-KEY%28Game+Jams%3a+An+Innovative+Education+Experience+in+Higher+Education%29&relpos=0&citeCnt=0&searchTerm=

U2 - 10.5220/0007768304890494

DO - 10.5220/0007768304890494

M3 - Conference contribution

SN - 9789897583674

VL - 1

SP - 489

EP - 494

BT - Proceedings of the 11th International Conference on Computer Supported Education (CSEDU)

A2 - Lane, H

A2 - Zvacek, Susan

A2 - Uhomoibhi, James

ER -

Gledhill D, Novak M. Game Jams: An Innovative Education Experience in Higher Education. In Lane H, Zvacek S, Uhomoibhi J, editors, Proceedings of the 11th International Conference on Computer Supported Education (CSEDU). Vol. 1. 2019. p. 489-494 https://doi.org/10.5220/0007768304890494