Gradual Change Blindness of Texture Transitions Across the Entire Field of Vision in Virtual Environments

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

For almost 120 years, it has been demonstrated in literature that humans are susceptible to many different types of change blindness; essentially if a change in a visual scene is not sudden or obvious, it fails to be detected. Research utilising video game environments provides the opportunity for the study of change blindness during dynamic and interactive tasks. This study examined participant perception of gradual broad changes to both colour and textural information across surfaces and objects in a video game mimicking that of a First Person adventure or point and click game/genre escape room task. 119 participants were asked to solve a room escape puzzle, results demonstrated that perception of gradual textural changes to an environment across a range of decreasing durations (90s, 45s, 22.5s & 11.25s) were detected only by a very small proportion of participants (4.20%). There was no significant effect of the variation in time on detection rates.
Original languageEnglish
Title of host publication11th Conference on Videogame Sciences and Arts
PublisherSpringer
Publication statusAccepted/In press - 27 Sep 2019
Event11th Conference on Videogame Sciences and Arts - Aveiro, Portugal
Duration: 27 Nov 201929 Nov 2019
Conference number: 11
http://videojogos2019.web.ua.pt/

Conference

Conference11th Conference on Videogame Sciences and Arts
CountryPortugal
CityAveiro
Period27/11/1929/11/19
Internet address

Fingerprint

Virtual reality
Textures
Color

Cite this

@inproceedings{7a0db71ea0654502bd9fa855f6faa907,
title = "Gradual Change Blindness of Texture Transitions Across the Entire Field of Vision in Virtual Environments",
abstract = "For almost 120 years, it has been demonstrated in literature that humans are susceptible to many different types of change blindness; essentially if a change in a visual scene is not sudden or obvious, it fails to be detected. Research utilising video game environments provides the opportunity for the study of change blindness during dynamic and interactive tasks. This study examined participant perception of gradual broad changes to both colour and textural information across surfaces and objects in a video game mimicking that of a First Person adventure or point and click game/genre escape room task. 119 participants were asked to solve a room escape puzzle, results demonstrated that perception of gradual textural changes to an environment across a range of decreasing durations (90s, 45s, 22.5s & 11.25s) were detected only by a very small proportion of participants (4.20{\%}). There was no significant effect of the variation in time on detection rates.",
keywords = "Attention, Change Detection, Change Blindness, Escape Room, Virtual",
author = "Daryl Marples and Pelham Carter and Duke Gledhill and Simon Goodson",
year = "2019",
month = "9",
day = "27",
language = "English",
booktitle = "11th Conference on Videogame Sciences and Arts",
publisher = "Springer",

}

Marples, D, Carter, P, Gledhill, D & Goodson, S 2019, Gradual Change Blindness of Texture Transitions Across the Entire Field of Vision in Virtual Environments. in 11th Conference on Videogame Sciences and Arts. Springer, 11th Conference on Videogame Sciences and Arts, Aveiro, Portugal, 27/11/19.

Gradual Change Blindness of Texture Transitions Across the Entire Field of Vision in Virtual Environments. / Marples, Daryl; Carter, Pelham; Gledhill, Duke; Goodson, Simon.

11th Conference on Videogame Sciences and Arts. Springer, 2019.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Gradual Change Blindness of Texture Transitions Across the Entire Field of Vision in Virtual Environments

AU - Marples, Daryl

AU - Carter, Pelham

AU - Gledhill, Duke

AU - Goodson, Simon

PY - 2019/9/27

Y1 - 2019/9/27

N2 - For almost 120 years, it has been demonstrated in literature that humans are susceptible to many different types of change blindness; essentially if a change in a visual scene is not sudden or obvious, it fails to be detected. Research utilising video game environments provides the opportunity for the study of change blindness during dynamic and interactive tasks. This study examined participant perception of gradual broad changes to both colour and textural information across surfaces and objects in a video game mimicking that of a First Person adventure or point and click game/genre escape room task. 119 participants were asked to solve a room escape puzzle, results demonstrated that perception of gradual textural changes to an environment across a range of decreasing durations (90s, 45s, 22.5s & 11.25s) were detected only by a very small proportion of participants (4.20%). There was no significant effect of the variation in time on detection rates.

AB - For almost 120 years, it has been demonstrated in literature that humans are susceptible to many different types of change blindness; essentially if a change in a visual scene is not sudden or obvious, it fails to be detected. Research utilising video game environments provides the opportunity for the study of change blindness during dynamic and interactive tasks. This study examined participant perception of gradual broad changes to both colour and textural information across surfaces and objects in a video game mimicking that of a First Person adventure or point and click game/genre escape room task. 119 participants were asked to solve a room escape puzzle, results demonstrated that perception of gradual textural changes to an environment across a range of decreasing durations (90s, 45s, 22.5s & 11.25s) were detected only by a very small proportion of participants (4.20%). There was no significant effect of the variation in time on detection rates.

KW - Attention

KW - Change Detection

KW - Change Blindness

KW - Escape Room

KW - Virtual

M3 - Conference contribution

BT - 11th Conference on Videogame Sciences and Arts

PB - Springer

ER -