TY - GEN
T1 - Immersive Experience of Sai Kwan Mansion
T2 - 17th International Conference on Cross-Cultural Design, CCD 2025, held as part of the 27th HCI International Conference, HCII 2025
AU - Wu, Xinru
AU - Liang, Zhihong
AU - Huang, Jue
AU - Wang, Chaoguang
AU - Cai, Rongcong
AU - Yang, Zhuowen
N1 - Funding Information:
This study were supported by the grants of \u201CNarrative Design Analysis of Overseas Published Chinese Games\u201D (Ref No.: GD23CXW05) and \u201CResearch on the Service Design of Elderly Volunteers in the Management and Protection System of Rural Cultural Facilities\u201D (Ref No.: GD23CYS19) from the Guangdong Social Science Foundation.
Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025/6/15
Y1 - 2025/6/15
N2 - Since the 2010s, virtual reality (VR) has become a vital tool for various fields, including film, television and video game, giving rise to VR imaging. With its immersive and interactive nature, VR imaging offers a unique viewing experience and has been widely adopted for cultural heritage preservation. In China, VR is increasingly used to showcase cultural heritage, providing new avenues for digital preservation and dissemination. Sai Kwan Mansion in Guangzhou exemplifies traditional Chinese residential architecture, embodying historical and cultural significance. However, rapid economic development has led to its decline, with only 100 mansions remaining, of which just ten retain preservation value. This project focuses on Sai Kwan Mansion, analyzing its history, architectural features, and conservation status through VR imaging. Using interdisciplinary methods from VR, cultural heritage, and game design, the study explores VR’s role in intangible cultural heritage preservation. It employs 360° stereoscopic VR technology and InstaVR for interactivity, allowing users to engage as “Miss Sai Kwan” and explore the mansion through guided icons and audio narratives. By leveraging VR, the project aims to document and share Sai Kwan Mansion’s cultural legacy, fostering public awareness and appreciation, particularly among younger generations. It advocates for VR’s potential in cultural heritage conservation and promotes global dissemination of Chinese architectural heritage.
AB - Since the 2010s, virtual reality (VR) has become a vital tool for various fields, including film, television and video game, giving rise to VR imaging. With its immersive and interactive nature, VR imaging offers a unique viewing experience and has been widely adopted for cultural heritage preservation. In China, VR is increasingly used to showcase cultural heritage, providing new avenues for digital preservation and dissemination. Sai Kwan Mansion in Guangzhou exemplifies traditional Chinese residential architecture, embodying historical and cultural significance. However, rapid economic development has led to its decline, with only 100 mansions remaining, of which just ten retain preservation value. This project focuses on Sai Kwan Mansion, analyzing its history, architectural features, and conservation status through VR imaging. Using interdisciplinary methods from VR, cultural heritage, and game design, the study explores VR’s role in intangible cultural heritage preservation. It employs 360° stereoscopic VR technology and InstaVR for interactivity, allowing users to engage as “Miss Sai Kwan” and explore the mansion through guided icons and audio narratives. By leveraging VR, the project aims to document and share Sai Kwan Mansion’s cultural legacy, fostering public awareness and appreciation, particularly among younger generations. It advocates for VR’s potential in cultural heritage conservation and promotes global dissemination of Chinese architectural heritage.
KW - Cultural Heritage
KW - Immersive experience
KW - Sai Kwan Mansion
KW - VR technology
UR - http://www.scopus.com/inward/record.url?scp=105009229114&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-93739-2_28
DO - 10.1007/978-3-031-93739-2_28
M3 - Conference contribution
AN - SCOPUS:105009229114
SN - 9783031937385
T3 - Lecture Notes in Computer Science
SP - 437
EP - 448
BT - Cross-Cultural Design
A2 - Rau, Pei-Luen Patrick
PB - Springer, Cham
Y2 - 22 June 2025 through 27 June 2025
ER -