None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Domestic violence is a persistent and universal problem occurring in every culture and social group, with lack of empathy identified as a contributing factor. On average, one in three women and girls in the Caribbean experience domestic violence in their lifetime. In this paper we demonstrate the techniques used during the creation of a low-cost, violence prevention game titled None in Three, targeted at enhancing empathy and awareness among young people in Barbados and Grenada. A research trip was undertaken to gather photographic reference and to meet with young people. Methods to measure the emotional state of players and awareness of characters in-game were explored. Cost-saving measures such as asset store purchases were evaluated. Custom tools were created in order to speed up production, including a bespoke event editor for multiple-choice dialogue sequences, and the use of motion capture libraries and auto-rigging tools to speed up character animation workflows.
Original languageEnglish
Title of host publicationProceedings of Serious Games: Third Joint International Conference (JCSG 2017)
EditorsMariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh
PublisherSpringer Verlag
Pages259-270
Number of pages12
ISBN (Electronic)9783319701110
ISBN (Print)9783319701103
DOIs
Publication statusPublished - 8 Nov 2017

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Caribbean Region
empathy
domestic violence
Grenada
violence
Barbados
workflow
costs
purchase
assets
editor
dialogue
event
lack
experience

Cite this

Smith, D., Ma, M. E., Jones, A., & Unver, E. (2017). None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. In M. Alcañiz, S. Göbel, M. Ma, M. F. Oliveira, J. B. Hauge, & T. Marsh (Eds.), Proceedings of Serious Games: Third Joint International Conference (JCSG 2017) (pp. 259-270). Springer Verlag. https://doi.org/10.1007/978-3-319-70111-0_24
Smith, David ; Ma, Minhua Eunice ; Jones, Adele ; Unver, Ertugrul. / None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. Proceedings of Serious Games: Third Joint International Conference (JCSG 2017). editor / Mariano Alcañiz ; Stefan Göbel ; Minhua Ma ; Manuel Fradinho Oliveira ; Jannicke Baalsrud Hauge ; Tim Marsh. Springer Verlag, 2017. pp. 259-270
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Smith, D, Ma, ME, Jones, A & Unver, E 2017, None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. in M Alcañiz, S Göbel, M Ma, MF Oliveira, JB Hauge & T Marsh (eds), Proceedings of Serious Games: Third Joint International Conference (JCSG 2017). Springer Verlag, pp. 259-270. https://doi.org/10.1007/978-3-319-70111-0_24

None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. / Smith, David; Ma, Minhua Eunice; Jones, Adele; Unver, Ertugrul.

Proceedings of Serious Games: Third Joint International Conference (JCSG 2017). ed. / Mariano Alcañiz; Stefan Göbel; Minhua Ma; Manuel Fradinho Oliveira; Jannicke Baalsrud Hauge; Tim Marsh. Springer Verlag, 2017. p. 259-270.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AB - Domestic violence is a persistent and universal problem occurring in every culture and social group, with lack of empathy identified as a contributing factor. On average, one in three women and girls in the Caribbean experience domestic violence in their lifetime. In this paper we demonstrate the techniques used during the creation of a low-cost, violence prevention game titled None in Three, targeted at enhancing empathy and awareness among young people in Barbados and Grenada. A research trip was undertaken to gather photographic reference and to meet with young people. Methods to measure the emotional state of players and awareness of characters in-game were explored. Cost-saving measures such as asset store purchases were evaluated. Custom tools were created in order to speed up production, including a bespoke event editor for multiple-choice dialogue sequences, and the use of motion capture libraries and auto-rigging tools to speed up character animation workflows.

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Smith D, Ma ME, Jones A, Unver E. None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region. In Alcañiz M, Göbel S, Ma M, Oliveira MF, Hauge JB, Marsh T, editors, Proceedings of Serious Games: Third Joint International Conference (JCSG 2017). Springer Verlag. 2017. p. 259-270 https://doi.org/10.1007/978-3-319-70111-0_24