Investigation of the Effects of Using Augmented Reality Apps on Students' Learning Achievement and Motivation in Engineering Drawing Courses

Ridvan Aslan, Abdil Kuş, Derya Emreli, Ertu Unver, Omar Ivan Huerta Cardoso

Research output: Contribution to journalArticlepeer-review

Abstract

In engineering education Virtual Reality (VR) and Augmented Reality (AR) technologies have been recently adopted in the teaching of technical subjects showing good potential for visual interaction with the objects. This study aims to investigate the effect of using a specifically developed mobile AR Engineering Drawing (ED) application (Apps) for improving the cognitive learning levels of students and learning achievement. In this study, experimental design with pre-test and post-test control groups and interview were used to measure of participants’ success. For this purpose, a total of 30 participants involved
in the experimental group used AR application for training, whereas another 20 participants without AR training were kept as a control group. The increase in performance between pre-test and post-test was 39.7% for the experimental group and 17.2% for the control group. The results indicated a 19.6% higher learning performance in the experimental group through the use of the AR application for training. This result shows the very important effect the mobile AR engineering drawing application had in terms of acquiring new
knowledge and skills on the participants. The study also shows that teaching Engineering Drawing subjects using AR Apps significantly increases students' conceptual and cognitive comprehension levels.
Original languageEnglish
Pages (from-to)787-798
Number of pages12
JournalUludağ University Journal of The Faculty of Engineering
Volume26
Issue number3
DOIs
Publication statusPublished - 31 Dec 2021

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