Learning from Videogames Level Design

An Educational Point of View for Architecture

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

There are two fundamental aspects that characterize the profession of an architect: design and construction. Usually in schools of architecture, inside the design laboratories, students never participate in the construction phase. It would be very educational to follow a project from the initial concept to the final result, but this is often not possible due to lack of analysis, funding and equipment. In this paper we propose to look at level design for the creation of 3D worlds of videogames as a method of design education. This could be an interesting topic of study for a university course in a faculty of architecture through the development of a methodology and the complete process from a basic concept to a finished product, complete, playable, and usable. Level design is one of the topics closest to architecture, both in design methodology and arguments to be developed, like space and activities taking place inside it. We believe that making a level could represent an important technical and creative exercise for students because they can carry out and develop some themes more in depth and in a more innovative way than with traditional courses.
Original languageEnglish
Title of host publicationProceedings of the 10th International Conference on Construction Applications of Virtual Reality (CONVR2010)
EditorsKoji Makanae, Nobuyoshi Yabuki, Kazuo Kashiyama
Place of PublicationMiyagi Prefecture
PublisherCONVR2010 Organizing Committee
Chapter4
Pages199 - 208
Number of pages10
ISBN (Print)9784990553708, 4990553705
Publication statusPublished - 1 Nov 2010
Externally publishedYes
Event10th International Conference on Construction Applications of Virtual Reality - Sendai International Center, Sendai, Japan
Duration: 4 Nov 20105 Nov 2010
Conference number: 10
http://www.convr2010.com/proceedings2010/CONVR2010.pdf (Programme)
http://www.convr2010.com/ (Homepage)

Conference

Conference10th International Conference on Construction Applications of Virtual Reality
Abbreviated titleCONVR 2010
CountryJapan
CitySendai
Period4/11/105/11/10
Internet address

Fingerprint

Students
Education

Cite this

Di Mascio, D. (2010). Learning from Videogames Level Design: An Educational Point of View for Architecture. In K. Makanae, N. Yabuki, & K. Kashiyama (Eds.), Proceedings of the 10th International Conference on Construction Applications of Virtual Reality (CONVR2010) (pp. 199 - 208). Miyagi Prefecture: CONVR2010 Organizing Committee.
Di Mascio, Danilo. / Learning from Videogames Level Design : An Educational Point of View for Architecture. Proceedings of the 10th International Conference on Construction Applications of Virtual Reality (CONVR2010) . editor / Koji Makanae ; Nobuyoshi Yabuki ; Kazuo Kashiyama. Miyagi Prefecture : CONVR2010 Organizing Committee, 2010. pp. 199 - 208
@inproceedings{c35e633b97864e8f94f9d0ebf4b06e17,
title = "Learning from Videogames Level Design: An Educational Point of View for Architecture",
abstract = "There are two fundamental aspects that characterize the profession of an architect: design and construction. Usually in schools of architecture, inside the design laboratories, students never participate in the construction phase. It would be very educational to follow a project from the initial concept to the final result, but this is often not possible due to lack of analysis, funding and equipment. In this paper we propose to look at level design for the creation of 3D worlds of videogames as a method of design education. This could be an interesting topic of study for a university course in a faculty of architecture through the development of a methodology and the complete process from a basic concept to a finished product, complete, playable, and usable. Level design is one of the topics closest to architecture, both in design methodology and arguments to be developed, like space and activities taking place inside it. We believe that making a level could represent an important technical and creative exercise for students because they can carry out and develop some themes more in depth and in a more innovative way than with traditional courses.",
keywords = "Architectural Design, Level Design, Design Methods, Educational methods, Game engines",
author = "{Di Mascio}, Danilo",
year = "2010",
month = "11",
day = "1",
language = "English",
isbn = "9784990553708",
pages = "199 -- 208",
editor = "Koji Makanae and Nobuyoshi Yabuki and Kazuo Kashiyama",
booktitle = "Proceedings of the 10th International Conference on Construction Applications of Virtual Reality (CONVR2010)",
publisher = "CONVR2010 Organizing Committee",

}

Di Mascio, D 2010, Learning from Videogames Level Design: An Educational Point of View for Architecture. in K Makanae, N Yabuki & K Kashiyama (eds), Proceedings of the 10th International Conference on Construction Applications of Virtual Reality (CONVR2010) . CONVR2010 Organizing Committee, Miyagi Prefecture, pp. 199 - 208, 10th International Conference on Construction Applications of Virtual Reality, Sendai, Japan, 4/11/10.

Learning from Videogames Level Design : An Educational Point of View for Architecture. / Di Mascio, Danilo.

Proceedings of the 10th International Conference on Construction Applications of Virtual Reality (CONVR2010) . ed. / Koji Makanae; Nobuyoshi Yabuki; Kazuo Kashiyama. Miyagi Prefecture : CONVR2010 Organizing Committee, 2010. p. 199 - 208.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

TY - GEN

T1 - Learning from Videogames Level Design

T2 - An Educational Point of View for Architecture

AU - Di Mascio, Danilo

PY - 2010/11/1

Y1 - 2010/11/1

N2 - There are two fundamental aspects that characterize the profession of an architect: design and construction. Usually in schools of architecture, inside the design laboratories, students never participate in the construction phase. It would be very educational to follow a project from the initial concept to the final result, but this is often not possible due to lack of analysis, funding and equipment. In this paper we propose to look at level design for the creation of 3D worlds of videogames as a method of design education. This could be an interesting topic of study for a university course in a faculty of architecture through the development of a methodology and the complete process from a basic concept to a finished product, complete, playable, and usable. Level design is one of the topics closest to architecture, both in design methodology and arguments to be developed, like space and activities taking place inside it. We believe that making a level could represent an important technical and creative exercise for students because they can carry out and develop some themes more in depth and in a more innovative way than with traditional courses.

AB - There are two fundamental aspects that characterize the profession of an architect: design and construction. Usually in schools of architecture, inside the design laboratories, students never participate in the construction phase. It would be very educational to follow a project from the initial concept to the final result, but this is often not possible due to lack of analysis, funding and equipment. In this paper we propose to look at level design for the creation of 3D worlds of videogames as a method of design education. This could be an interesting topic of study for a university course in a faculty of architecture through the development of a methodology and the complete process from a basic concept to a finished product, complete, playable, and usable. Level design is one of the topics closest to architecture, both in design methodology and arguments to be developed, like space and activities taking place inside it. We believe that making a level could represent an important technical and creative exercise for students because they can carry out and develop some themes more in depth and in a more innovative way than with traditional courses.

KW - Architectural Design

KW - Level Design

KW - Design Methods

KW - Educational methods

KW - Game engines

UR - http://www.convr2010.com/

M3 - Conference contribution

SN - 9784990553708

SN - 4990553705

SP - 199

EP - 208

BT - Proceedings of the 10th International Conference on Construction Applications of Virtual Reality (CONVR2010)

A2 - Makanae, Koji

A2 - Yabuki, Nobuyoshi

A2 - Kashiyama, Kazuo

PB - CONVR2010 Organizing Committee

CY - Miyagi Prefecture

ER -

Di Mascio D. Learning from Videogames Level Design: An Educational Point of View for Architecture. In Makanae K, Yabuki N, Kashiyama K, editors, Proceedings of the 10th International Conference on Construction Applications of Virtual Reality (CONVR2010) . Miyagi Prefecture: CONVR2010 Organizing Committee. 2010. p. 199 - 208